Added for loops to DECORATE

This commit is contained in:
Leonard2 2016-07-28 17:36:05 +02:00 committed by Christoph Oelckers
parent e2fa8c2257
commit d0b953cbb7
3 changed files with 194 additions and 0 deletions

View file

@ -964,6 +964,26 @@ public:
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
}; };
//==========================================================================
//
// FxForLoop
//
//==========================================================================
class FxForLoop : public FxExpression
{
FxExpression *Init;
FxExpression *Condition;
FxExpression *Iteration;
FxExpression *Code;
public:
FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos);
~FxForLoop();
FxExpression *Resolve(FCompileContext&);
ExpEmit Emit(VMFunctionBuilder *build);
};
//========================================================================== //==========================================================================
// //
// FxJumpStatement // FxJumpStatement

View file

@ -4060,6 +4060,133 @@ ExpEmit FxDoWhileLoop::Emit(VMFunctionBuilder *build)
return ExpEmit(); return ExpEmit();
} }
//==========================================================================
//
// FxForLoop
//
//==========================================================================
FxForLoop::FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos)
: FxExpression(pos), Init(init), Condition(condition), Iteration(iteration), Code(code)
{
ValueType = TypeVoid;
}
FxForLoop::~FxForLoop()
{
SAFE_DELETE(Init);
SAFE_DELETE(Condition);
SAFE_DELETE(Iteration);
SAFE_DELETE(Code);
}
FxExpression *FxForLoop::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE_OPT(Init, ctx);
SAFE_RESOLVE_OPT(Condition, ctx);
SAFE_RESOLVE_OPT(Iteration, ctx);
SAFE_RESOLVE_OPT(Code, ctx);
ctx.HandleJumps(TK_Break, this);
ctx.HandleJumps(TK_Continue, this);
if (Condition != nullptr)
{
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition);
SAFE_RESOLVE(Condition, ctx);
}
if (Condition->isConstant())
{
if (static_cast<FxConstant *>(Condition)->GetValue().GetBool() == false)
{ // Nothing happens
FxExpression *nop = new FxNop(ScriptPosition);
delete this;
return nop;
}
else
{ // "for (..; true; ..)"
delete Condition;
Condition = nullptr;
}
}
}
if (Condition == nullptr && Code == nullptr)
{ // "for (..; ; ..) { }"
// Someone could be using this for testing.
ScriptPosition.Message(MSG_WARNING, "Infinite empty loop");
}
return this;
}
ExpEmit FxForLoop::Emit(VMFunctionBuilder *build)
{
assert((Condition && Condition->ValueType == TypeBool && !Condition->isConstant()) || Condition == nullptr);
size_t loopstart, loopend;
size_t codestart;
size_t jumpspot;
// Init statement.
if (Init != nullptr)
{
ExpEmit init = Init->Emit(build);
init.Free(build);
}
// Evaluate the condition and execute/break out of the loop.
codestart = build->GetAddress();
if (Condition != nullptr)
{
ExpEmit cond = Condition->Emit(build);
build->Emit(OP_TEST, cond.RegNum, 0);
cond.Free(build);
jumpspot = build->Emit(OP_JMP, 0);
}
// Execute the loop's content.
if (Code != nullptr)
{
ExpEmit code = Code->Emit(build);
code.Free(build);
}
// Iteration statement.
loopstart = build->GetAddress();
if (Iteration != nullptr)
{
ExpEmit iter = Iteration->Emit(build);
iter.Free(build);
}
build->Backpatch(build->Emit(OP_JMP, 0), codestart);
// End of loop.
loopend = build->GetAddress();
if (Condition != nullptr)
{
build->Backpatch(jumpspot, loopend);
}
// Give a proper address to any break/continue statement within this loop.
for (unsigned int i = 0; i < JumpAddresses.Size(); i++)
{
if (JumpAddresses[i]->Token == TK_Break)
{
build->Backpatch(JumpAddresses[i]->Address, loopend);
}
else
{ // Continue statement.
build->Backpatch(JumpAddresses[i]->Address, loopstart);
}
}
return ExpEmit();
}
//========================================================================== //==========================================================================
// //
// FxJumpStatement // FxJumpStatement

View file

@ -524,6 +524,49 @@ static FxExpression *ParseDoWhile(FScanner &sc, FState state, FString statestrin
return new FxDoWhileLoop(cond, code, sc); return new FxDoWhileLoop(cond, code, sc);
} }
static FxExpression *ParseFor(FScanner &sc, FState state, FString statestring, Baggage &bag,
PPrototype *&retproto, bool &lastwasret)
{
FxExpression *init = nullptr;
FxExpression *cond = nullptr;
FxExpression *iter = nullptr;
FxExpression *code = nullptr;
PPrototype *proto;
bool ret;
// Parse the statements.
sc.MustGetStringName("(");
sc.MustGetString();
if (!sc.Compare(";"))
{
init = ParseAction(sc, state, statestring, bag); // That's all DECORATE can handle for now.
sc.MustGetStringName(";");
}
sc.MustGetString();
if (!sc.Compare(";"))
{
sc.UnGet();
cond = ParseExpression(sc, bag.Info);
sc.MustGetStringName(";");
}
sc.MustGetString();
if (!sc.Compare(")"))
{
iter = ParseAction(sc, state, statestring, bag);
sc.MustGetStringName(")");
}
// Now parse the loop's content.
sc.MustGetStringName("{"); // Enforce braces like for if statements.
code = ParseActions(sc, state, statestring, bag, proto, ret);
sc.MustGetString();
retproto = ReturnCheck(retproto, proto, sc);
lastwasret = false;
return new FxForLoop(init, cond, iter, code, sc);
}
FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag,
PPrototype *&retproto, bool &endswithret) PPrototype *&retproto, bool &endswithret)
{ {
@ -560,6 +603,10 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
{ // Handle a do-while loop { // Handle a do-while loop
add = ParseDoWhile(sc, state, statestring, bag, proto, lastwasret); add = ParseDoWhile(sc, state, statestring, bag, proto, lastwasret);
} }
else if (sc.Compare("for"))
{ // Handle a for loop
add = ParseFor(sc, state, statestring, bag, proto, lastwasret);
}
else if (sc.Compare("return")) else if (sc.Compare("return"))
{ // Handle a return statement { // Handle a return statement
lastwasret = true; lastwasret = true;