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https://github.com/ZDoom/gzdoom.git
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Added for loops to DECORATE
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parent
e2fa8c2257
commit
d0b953cbb7
3 changed files with 194 additions and 0 deletions
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@ -964,6 +964,26 @@ public:
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ExpEmit Emit(VMFunctionBuilder *build);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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};
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//==========================================================================
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//
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// FxForLoop
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//
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//==========================================================================
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class FxForLoop : public FxExpression
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{
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FxExpression *Init;
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FxExpression *Condition;
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FxExpression *Iteration;
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FxExpression *Code;
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public:
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FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos);
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~FxForLoop();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//==========================================================================
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//
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//
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// FxJumpStatement
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// FxJumpStatement
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@ -4060,6 +4060,133 @@ ExpEmit FxDoWhileLoop::Emit(VMFunctionBuilder *build)
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return ExpEmit();
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return ExpEmit();
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}
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}
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//==========================================================================
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//
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// FxForLoop
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//
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//==========================================================================
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FxForLoop::FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos)
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: FxExpression(pos), Init(init), Condition(condition), Iteration(iteration), Code(code)
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{
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ValueType = TypeVoid;
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}
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FxForLoop::~FxForLoop()
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{
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SAFE_DELETE(Init);
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SAFE_DELETE(Condition);
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SAFE_DELETE(Iteration);
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SAFE_DELETE(Code);
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}
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FxExpression *FxForLoop::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE_OPT(Init, ctx);
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SAFE_RESOLVE_OPT(Condition, ctx);
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SAFE_RESOLVE_OPT(Iteration, ctx);
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SAFE_RESOLVE_OPT(Code, ctx);
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ctx.HandleJumps(TK_Break, this);
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ctx.HandleJumps(TK_Continue, this);
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if (Condition != nullptr)
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{
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if (Condition->ValueType != TypeBool)
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{
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Condition = new FxBoolCast(Condition);
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SAFE_RESOLVE(Condition, ctx);
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}
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if (Condition->isConstant())
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{
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if (static_cast<FxConstant *>(Condition)->GetValue().GetBool() == false)
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{ // Nothing happens
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FxExpression *nop = new FxNop(ScriptPosition);
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delete this;
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return nop;
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}
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else
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{ // "for (..; true; ..)"
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delete Condition;
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Condition = nullptr;
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}
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}
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}
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if (Condition == nullptr && Code == nullptr)
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{ // "for (..; ; ..) { }"
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// Someone could be using this for testing.
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ScriptPosition.Message(MSG_WARNING, "Infinite empty loop");
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}
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return this;
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}
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ExpEmit FxForLoop::Emit(VMFunctionBuilder *build)
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{
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assert((Condition && Condition->ValueType == TypeBool && !Condition->isConstant()) || Condition == nullptr);
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size_t loopstart, loopend;
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size_t codestart;
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size_t jumpspot;
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// Init statement.
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if (Init != nullptr)
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{
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ExpEmit init = Init->Emit(build);
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init.Free(build);
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}
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// Evaluate the condition and execute/break out of the loop.
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codestart = build->GetAddress();
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if (Condition != nullptr)
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{
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ExpEmit cond = Condition->Emit(build);
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build->Emit(OP_TEST, cond.RegNum, 0);
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cond.Free(build);
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jumpspot = build->Emit(OP_JMP, 0);
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}
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// Execute the loop's content.
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if (Code != nullptr)
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{
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ExpEmit code = Code->Emit(build);
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code.Free(build);
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}
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// Iteration statement.
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loopstart = build->GetAddress();
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if (Iteration != nullptr)
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{
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ExpEmit iter = Iteration->Emit(build);
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iter.Free(build);
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}
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build->Backpatch(build->Emit(OP_JMP, 0), codestart);
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// End of loop.
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loopend = build->GetAddress();
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if (Condition != nullptr)
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{
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build->Backpatch(jumpspot, loopend);
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}
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// Give a proper address to any break/continue statement within this loop.
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for (unsigned int i = 0; i < JumpAddresses.Size(); i++)
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{
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if (JumpAddresses[i]->Token == TK_Break)
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{
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build->Backpatch(JumpAddresses[i]->Address, loopend);
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}
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else
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{ // Continue statement.
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build->Backpatch(JumpAddresses[i]->Address, loopstart);
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}
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}
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return ExpEmit();
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// FxJumpStatement
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// FxJumpStatement
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@ -524,6 +524,49 @@ static FxExpression *ParseDoWhile(FScanner &sc, FState state, FString statestrin
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return new FxDoWhileLoop(cond, code, sc);
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return new FxDoWhileLoop(cond, code, sc);
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}
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}
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static FxExpression *ParseFor(FScanner &sc, FState state, FString statestring, Baggage &bag,
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PPrototype *&retproto, bool &lastwasret)
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{
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FxExpression *init = nullptr;
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FxExpression *cond = nullptr;
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FxExpression *iter = nullptr;
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FxExpression *code = nullptr;
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PPrototype *proto;
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bool ret;
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// Parse the statements.
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sc.MustGetStringName("(");
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sc.MustGetString();
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if (!sc.Compare(";"))
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{
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init = ParseAction(sc, state, statestring, bag); // That's all DECORATE can handle for now.
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sc.MustGetStringName(";");
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}
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sc.MustGetString();
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if (!sc.Compare(";"))
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{
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sc.UnGet();
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cond = ParseExpression(sc, bag.Info);
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sc.MustGetStringName(";");
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}
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sc.MustGetString();
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if (!sc.Compare(")"))
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{
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iter = ParseAction(sc, state, statestring, bag);
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sc.MustGetStringName(")");
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}
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// Now parse the loop's content.
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sc.MustGetStringName("{"); // Enforce braces like for if statements.
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code = ParseActions(sc, state, statestring, bag, proto, ret);
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sc.MustGetString();
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retproto = ReturnCheck(retproto, proto, sc);
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lastwasret = false;
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return new FxForLoop(init, cond, iter, code, sc);
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}
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FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag,
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FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag,
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PPrototype *&retproto, bool &endswithret)
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PPrototype *&retproto, bool &endswithret)
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{
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{
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@ -560,6 +603,10 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
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{ // Handle a do-while loop
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{ // Handle a do-while loop
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add = ParseDoWhile(sc, state, statestring, bag, proto, lastwasret);
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add = ParseDoWhile(sc, state, statestring, bag, proto, lastwasret);
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}
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}
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else if (sc.Compare("for"))
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{ // Handle a for loop
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add = ParseFor(sc, state, statestring, bag, proto, lastwasret);
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}
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else if (sc.Compare("return"))
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else if (sc.Compare("return"))
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{ // Handle a return statement
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{ // Handle a return statement
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lastwasret = true;
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lastwasret = true;
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