- added EDF sector handling.

This commit is contained in:
Christoph Oelckers 2016-01-10 09:52:02 +01:00
parent 4fd0a726b1
commit d0978d0760
3 changed files with 120 additions and 15 deletions

View File

@ -45,6 +45,8 @@
#include "p_lnspec.h"
#include "p_setup.h"
#include "p_tags.h"
#include "p_terrain.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
@ -120,7 +122,11 @@ struct EDFSector
int damageamount;
int damageinterval;
FNameNoInit damagetype;
FNameNoInit floorterrain;
BYTE leaky;
BYTE leakyadd;
BYTE leakyremove;
int floorterrain;
int ceilingterrain;
DWORD color;
@ -128,7 +134,10 @@ struct EDFSector
DWORD damageflagsAdd;
DWORD damageflagsRemove;
// ceilingterrain is ignored
bool flagsSet;
bool damageflagsSet;
bool colorSet;
// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
FTransform planexform[2];
@ -266,6 +275,7 @@ static void parseSector(FScanner &sc)
memset(&sec, 0, sizeof(sec));
sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
sec.floorterrain = sec.ceilingterrain = -1;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
@ -298,6 +308,7 @@ static void parseSector(FScanner &sc)
}
else
{
sec.flagsSet = true;
flagvar = &sec.flags;
}
sc.CheckString("=");
@ -306,7 +317,7 @@ static void parseSector(FScanner &sc)
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET;
if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET | SECF_WASSECRET;
else if (!stricmp(tok, "FRICTION")) *flagvar |= SECF_FRICTION;
else if (!stricmp(tok, "PUSH")) *flagvar |= SECF_PUSH;
else if (!stricmp(tok, "KILLSOUND")) *flagvar |= SECF_SILENT;
@ -330,16 +341,19 @@ static void parseSector(FScanner &sc)
else if (sc.Compare("damageflags"))
{
DWORD *flagvar = NULL;
BYTE *leakvar = NULL;
if (sc.CheckString("."))
{
sc.MustGetString();
if (sc.Compare("add"))
{
flagvar = &sec.damageflagsAdd;
leakvar = &sec.leakyadd;
}
else if (sc.Compare("remove"))
{
flagvar = &sec.damageflagsRemove;
leakvar = &sec.leakyremove;
}
else
{
@ -348,7 +362,9 @@ static void parseSector(FScanner &sc)
}
else
{
sec.damageflagsSet = true;
flagvar = &sec.damageflags;
leakvar = &sec.leaky;
}
sc.CheckString("=");
do
@ -356,8 +372,8 @@ static void parseSector(FScanner &sc)
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "LEAKYSUIT")) *flagvar |= 1;
else if (!stricmp(tok, "IGNORESUIT")) *flagvar |= 2; // these first 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
if (!stricmp(tok, "LEAKYSUIT")) *leakvar |= 1;
else if (!stricmp(tok, "IGNORESUIT")) *leakvar |= 2; // these 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
else if (!stricmp(tok, "ENDGODMODE")) *flagvar |= SECF_ENDGODMODE;
else if (!stricmp(tok, "ENDLEVEL")) *flagvar |= SECF_ENDLEVEL;
else if (!stricmp(tok, "TERRAINHIT")) *flagvar |= SECF_DMGTERRAINFX;
@ -369,8 +385,7 @@ static void parseSector(FScanner &sc)
{
sc.CheckString("=");
sc.MustGetString();
sec.floorterrain = sc.String; // Todo: ZDoom does not implement this yet.
sec.floorterrain = P_FindTerrain(sc.String);
}
else if (sc.Compare("floorangle"))
{
@ -390,6 +405,12 @@ static void parseSector(FScanner &sc)
sc.MustGetFloat();
sec.planexform[sector_t::floor].yoffs = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("ceilingterrain"))
{
sc.CheckString("=");
sc.MustGetString();
sec.ceilingterrain = P_FindTerrain(sc.String);
}
else if (sc.Compare("ceilingangle"))
{
sc.CheckString("=");
@ -408,7 +429,7 @@ static void parseSector(FScanner &sc)
sc.MustGetFloat();
sec.planexform[sector_t::ceiling].yoffs = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom") || sc.Compare("ceilingterrain"))
else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom"))
{
sc.CheckString("=");
sc.MustGetString();
@ -424,6 +445,7 @@ static void parseSector(FScanner &sc)
if (cmap != 0)
{
sec.color = R_BlendForColormap(cmap) & 0xff000000;
sec.colorSet = true;
}
}
else if (sc.Compare("overlayalpha"))
@ -460,12 +482,12 @@ static void parseSector(FScanner &sc)
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= 0;
else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= 0;
else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= 0;
else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= 0;
else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0;
else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= 0;
if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= PLANEF_DISABLED;
else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= PLANEF_NORENDER;
else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= PLANEF_NOPASS;
else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= PLANEF_BLOCKSOUND;
else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0; // we do not use this. Alpha is the sole determinant for overlay drawing
else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= PLANEF_ADDITIVE;
else if (!stricmp(tok, "USEGLOBALTEX")) {} // not implemented
else sc.ScriptError("Unknown option '%s'", tok);
}
@ -679,3 +701,73 @@ void ProcessEDFLinedef(line_t *ld, int recordnum)
tagManager.AddLineID(int(ld - lines), eld->tag);
}
void ProcessEDFSector(sector_t *sec, int recordnum)
{
EDFSector *esec = EDFSectors.CheckKey(recordnum);
if (esec == NULL)
{
Printf("EDF Sector record %d not found\n", recordnum);
return;
}
// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
const DWORD flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
if (esec->flagsSet) sec->Flags = (sec->Flags & ~flagmask);
sec->Flags = (sec->Flags | esec->flags | esec->flagsAdd) & ~esec->flagsRemove;
BYTE leak = 0;
if (esec->damageflagsSet) sec->Flags = (sec->Flags & ~SECF_DAMAGEFLAGS);
else leak = sec->leakydamage >= 256 ? 2 : sec->leakydamage >= 5 ? 1 : 0;
sec->Flags = (sec->Flags | esec->damageflags | esec->damageflagsAdd) & ~esec->damageflagsRemove;
leak = (leak | esec->leaky | esec->leakyadd) & ~esec->leakyremove;
// the damage properties will be unconditionally overridden by EDF.
sec->leakydamage = leak == 0 ? 0 : leak == 1 ? 5 : 256;
sec->damageamount = esec->damageamount;
sec->damageinterval = esec->damageinterval;
sec->damagetype = esec->damagetype;
sec->terrainnum[sector_t::floor] = esec->floorterrain;
sec->terrainnum[sector_t::ceiling] = esec->ceilingterrain;
if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
const DWORD pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
for (int i = 0; i < 2; i++)
{
sec->planes[i].xform.xoffs = esec->planexform[i].xoffs;
sec->planes[i].xform.yoffs = esec->planexform[i].yoffs;
sec->planes[i].xform.angle = esec->planexform[i].angle;
sec->planes[i].alpha = esec->overlayalpha[i];
sec->planes[i].Flags = (sec->planes[i].Flags & ~pflagmask) | esec->portalflags[i];
}
}
void ProcessEDFSectors()
{
int i;
InitEDF();
if (EDFSectors.CountUsed() == 0) return; // don't waste time if there's no records.
// collect all EDF sector records up front so we do not need to search the complete line array for each sector separately.
int *edfsectorrecord = new int[numsectors];
memset(edfsectorrecord, -1, numsectors * sizeof(int));
for (i = 0; i < numlines; i++)
{
if (lines[i].special == Static_Init && lines[i].args[1] == Init_EDFSector)
{
edfsectorrecord[lines[i].frontsector - sectors] = lines[i].args[0];
lines[i].special = 0;
}
}
for (i = 0; i < numsectors; i++)
{
if (edfsectorrecord[i] >= 0)
{
ProcessEDFSector(&sectors[i], edfsectorrecord[i]);
}
}
delete[] edfsectorrecord;
}

View File

@ -62,6 +62,9 @@
#include "farchive.h"
#include "a_keys.h"
#include "c_dispatch.h"
#ifndef NO_EDF
#include "edf.h"
#endif
// State.
#include "r_state.h"
@ -1313,6 +1316,7 @@ void P_SpawnSpecials (void)
// Init special SECTORs.
sector = sectors;
for (i = 0; i < numsectors; i++, sector++)
{
if (sector->special == 0)
@ -1321,7 +1325,10 @@ void P_SpawnSpecials (void)
P_InitSectorSpecial(sector, sector->special, false);
}
// Here is the place to handle EDF for sectors.
#ifndef NO_EDF
ProcessEDFSectors();
#endif
// Init other misc stuff

View File

@ -331,6 +331,12 @@ enum
PLANEF_ABSLIGHTING = 1, // floor/ceiling light is absolute, not relative
PLANEF_BLOCKED = 2, // can not be moved anymore.
PLANEF_ADDITIVE = 4, // rendered additive
// linked portal stuff
PLANEF_NORENDER = 8,
PLANEF_NOPASS = 16,
PLANEF_BLOCKSOUND = 32,
PLANEF_DISABLED = 64,
};
// Internal sector flags