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- added EDF sector handling.
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parent
4fd0a726b1
commit
d0978d0760
3 changed files with 120 additions and 15 deletions
120
src/edf.cpp
120
src/edf.cpp
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@ -45,6 +45,8 @@
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "p_tags.h"
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#include "p_terrain.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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@ -120,7 +122,11 @@ struct EDFSector
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int damageamount;
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int damageinterval;
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FNameNoInit damagetype;
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FNameNoInit floorterrain;
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BYTE leaky;
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BYTE leakyadd;
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BYTE leakyremove;
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int floorterrain;
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int ceilingterrain;
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DWORD color;
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@ -128,7 +134,10 @@ struct EDFSector
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DWORD damageflagsAdd;
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DWORD damageflagsRemove;
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// ceilingterrain is ignored
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bool flagsSet;
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bool damageflagsSet;
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bool colorSet;
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// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
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FTransform planexform[2];
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@ -266,6 +275,7 @@ static void parseSector(FScanner &sc)
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memset(&sec, 0, sizeof(sec));
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sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
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sec.floorterrain = sec.ceilingterrain = -1;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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@ -298,6 +308,7 @@ static void parseSector(FScanner &sc)
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}
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else
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{
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sec.flagsSet = true;
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flagvar = &sec.flags;
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}
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sc.CheckString("=");
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@ -306,7 +317,7 @@ static void parseSector(FScanner &sc)
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET;
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if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET | SECF_WASSECRET;
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else if (!stricmp(tok, "FRICTION")) *flagvar |= SECF_FRICTION;
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else if (!stricmp(tok, "PUSH")) *flagvar |= SECF_PUSH;
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else if (!stricmp(tok, "KILLSOUND")) *flagvar |= SECF_SILENT;
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@ -330,16 +341,19 @@ static void parseSector(FScanner &sc)
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else if (sc.Compare("damageflags"))
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{
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DWORD *flagvar = NULL;
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BYTE *leakvar = NULL;
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if (sc.CheckString("."))
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{
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sc.MustGetString();
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if (sc.Compare("add"))
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{
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flagvar = &sec.damageflagsAdd;
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leakvar = &sec.leakyadd;
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}
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else if (sc.Compare("remove"))
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{
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flagvar = &sec.damageflagsRemove;
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leakvar = &sec.leakyremove;
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}
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else
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{
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@ -348,7 +362,9 @@ static void parseSector(FScanner &sc)
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}
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else
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{
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sec.damageflagsSet = true;
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flagvar = &sec.damageflags;
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leakvar = &sec.leaky;
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}
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sc.CheckString("=");
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do
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@ -356,8 +372,8 @@ static void parseSector(FScanner &sc)
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "LEAKYSUIT")) *flagvar |= 1;
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else if (!stricmp(tok, "IGNORESUIT")) *flagvar |= 2; // these first 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
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if (!stricmp(tok, "LEAKYSUIT")) *leakvar |= 1;
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else if (!stricmp(tok, "IGNORESUIT")) *leakvar |= 2; // these 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
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else if (!stricmp(tok, "ENDGODMODE")) *flagvar |= SECF_ENDGODMODE;
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else if (!stricmp(tok, "ENDLEVEL")) *flagvar |= SECF_ENDLEVEL;
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else if (!stricmp(tok, "TERRAINHIT")) *flagvar |= SECF_DMGTERRAINFX;
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@ -369,8 +385,7 @@ static void parseSector(FScanner &sc)
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{
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sc.CheckString("=");
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sc.MustGetString();
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sec.floorterrain = sc.String; // Todo: ZDoom does not implement this yet.
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sec.floorterrain = P_FindTerrain(sc.String);
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}
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else if (sc.Compare("floorangle"))
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{
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@ -390,6 +405,12 @@ static void parseSector(FScanner &sc)
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sc.MustGetFloat();
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sec.planexform[sector_t::floor].yoffs = FLOAT2FIXED(sc.Float);
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}
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else if (sc.Compare("ceilingterrain"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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sec.ceilingterrain = P_FindTerrain(sc.String);
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}
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else if (sc.Compare("ceilingangle"))
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{
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sc.CheckString("=");
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@ -408,7 +429,7 @@ static void parseSector(FScanner &sc)
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sc.MustGetFloat();
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sec.planexform[sector_t::ceiling].yoffs = FLOAT2FIXED(sc.Float);
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}
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else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom") || sc.Compare("ceilingterrain"))
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else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom"))
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{
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sc.CheckString("=");
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sc.MustGetString();
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@ -424,6 +445,7 @@ static void parseSector(FScanner &sc)
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if (cmap != 0)
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{
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sec.color = R_BlendForColormap(cmap) & 0xff000000;
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sec.colorSet = true;
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}
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}
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else if (sc.Compare("overlayalpha"))
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@ -460,12 +482,12 @@ static void parseSector(FScanner &sc)
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= 0;
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else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= 0;
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else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= 0;
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else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= 0;
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else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0;
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else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= 0;
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if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= PLANEF_DISABLED;
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else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= PLANEF_NORENDER;
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else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= PLANEF_NOPASS;
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else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= PLANEF_BLOCKSOUND;
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else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0; // we do not use this. Alpha is the sole determinant for overlay drawing
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else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= PLANEF_ADDITIVE;
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else if (!stricmp(tok, "USEGLOBALTEX")) {} // not implemented
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else sc.ScriptError("Unknown option '%s'", tok);
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}
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@ -679,3 +701,73 @@ void ProcessEDFLinedef(line_t *ld, int recordnum)
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tagManager.AddLineID(int(ld - lines), eld->tag);
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}
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void ProcessEDFSector(sector_t *sec, int recordnum)
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{
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EDFSector *esec = EDFSectors.CheckKey(recordnum);
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if (esec == NULL)
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{
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Printf("EDF Sector record %d not found\n", recordnum);
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return;
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}
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// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
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const DWORD flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
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if (esec->flagsSet) sec->Flags = (sec->Flags & ~flagmask);
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sec->Flags = (sec->Flags | esec->flags | esec->flagsAdd) & ~esec->flagsRemove;
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BYTE leak = 0;
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if (esec->damageflagsSet) sec->Flags = (sec->Flags & ~SECF_DAMAGEFLAGS);
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else leak = sec->leakydamage >= 256 ? 2 : sec->leakydamage >= 5 ? 1 : 0;
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sec->Flags = (sec->Flags | esec->damageflags | esec->damageflagsAdd) & ~esec->damageflagsRemove;
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leak = (leak | esec->leaky | esec->leakyadd) & ~esec->leakyremove;
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// the damage properties will be unconditionally overridden by EDF.
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sec->leakydamage = leak == 0 ? 0 : leak == 1 ? 5 : 256;
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sec->damageamount = esec->damageamount;
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sec->damageinterval = esec->damageinterval;
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sec->damagetype = esec->damagetype;
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sec->terrainnum[sector_t::floor] = esec->floorterrain;
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sec->terrainnum[sector_t::ceiling] = esec->ceilingterrain;
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if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
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const DWORD pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
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for (int i = 0; i < 2; i++)
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{
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sec->planes[i].xform.xoffs = esec->planexform[i].xoffs;
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sec->planes[i].xform.yoffs = esec->planexform[i].yoffs;
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sec->planes[i].xform.angle = esec->planexform[i].angle;
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sec->planes[i].alpha = esec->overlayalpha[i];
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sec->planes[i].Flags = (sec->planes[i].Flags & ~pflagmask) | esec->portalflags[i];
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}
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}
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void ProcessEDFSectors()
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{
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int i;
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InitEDF();
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if (EDFSectors.CountUsed() == 0) return; // don't waste time if there's no records.
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// collect all EDF sector records up front so we do not need to search the complete line array for each sector separately.
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int *edfsectorrecord = new int[numsectors];
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memset(edfsectorrecord, -1, numsectors * sizeof(int));
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for (i = 0; i < numlines; i++)
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{
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if (lines[i].special == Static_Init && lines[i].args[1] == Init_EDFSector)
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{
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edfsectorrecord[lines[i].frontsector - sectors] = lines[i].args[0];
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lines[i].special = 0;
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}
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}
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for (i = 0; i < numsectors; i++)
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{
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if (edfsectorrecord[i] >= 0)
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{
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ProcessEDFSector(§ors[i], edfsectorrecord[i]);
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}
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}
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delete[] edfsectorrecord;
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}
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@ -62,6 +62,9 @@
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#include "farchive.h"
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#include "a_keys.h"
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#include "c_dispatch.h"
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#ifndef NO_EDF
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#include "edf.h"
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#endif
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// State.
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#include "r_state.h"
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@ -1313,6 +1316,7 @@ void P_SpawnSpecials (void)
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// Init special SECTORs.
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sector = sectors;
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for (i = 0; i < numsectors; i++, sector++)
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{
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if (sector->special == 0)
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P_InitSectorSpecial(sector, sector->special, false);
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}
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// Here is the place to handle EDF for sectors.
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#ifndef NO_EDF
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ProcessEDFSectors();
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#endif
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// Init other misc stuff
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@ -331,6 +331,12 @@ enum
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PLANEF_ABSLIGHTING = 1, // floor/ceiling light is absolute, not relative
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PLANEF_BLOCKED = 2, // can not be moved anymore.
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PLANEF_ADDITIVE = 4, // rendered additive
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// linked portal stuff
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PLANEF_NORENDER = 8,
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PLANEF_NOPASS = 16,
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PLANEF_BLOCKSOUND = 32,
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PLANEF_DISABLED = 64,
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};
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// Internal sector flags
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