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- elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP.
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d08bb93b84
5 changed files with 17 additions and 8 deletions
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@ -20,8 +20,6 @@ enum EChanFlag
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CHANF_AREA = 128, // Sound plays from all around. Only valid with sector sounds.
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CHANF_AREA = 128, // Sound plays from all around. Only valid with sector sounds.
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CHANF_LOOP = 256,
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CHANF_LOOP = 256,
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CHANF_PICKUP = CHANF_MAYBE_LOCAL,
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CHANF_NONE = 0,
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CHANF_NONE = 0,
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CHANF_IS3D = 1, // internal: Sound is 3D.
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CHANF_IS3D = 1, // internal: Sound is 3D.
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CHANF_EVICTED = 2, // internal: Sound was evicted.
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CHANF_EVICTED = 2, // internal: Sound was evicted.
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@ -192,7 +192,6 @@ struct FSoundChan : public FISoundChannel
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// CHAN_VOICE is for oof, sight, or other voice sounds
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// CHAN_VOICE is for oof, sight, or other voice sounds
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// CHAN_ITEM is for small things and item pickup
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// CHAN_ITEM is for small things and item pickup
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// CHAN_BODY is for generic body sounds
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// CHAN_BODY is for generic body sounds
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// CHAN_PICKUP can optionally be set as a local sound only for "compatibility"
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enum EChannel
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enum EChannel
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{
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{
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@ -124,7 +124,7 @@ class Lightning : Actor
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if ((!thing.player && !thing.bBoss) || !(Level.maptime & 1))
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if ((!thing.player && !thing.bBoss) || !(Level.maptime & 1))
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{
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{
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thing.DamageMobj(self, target, 3, 'Electric');
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thing.DamageMobj(self, target, 3, 'Electric');
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A_PlaySound(AttackSound, CHAN_WEAPON|CHAN_NOSTOP, 1, false);
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A_StartSound(AttackSound, CHAN_WEAPON, CHANF_NOSTOP, 1, false);
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if (thing.bIsMonster && random[LightningHit]() < 64)
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if (thing.bIsMonster && random[LightningHit]() < 64)
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{
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{
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thing.Howl ();
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thing.Howl ();
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@ -1046,6 +1046,7 @@ class Inventory : Actor
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{
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{
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double atten;
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double atten;
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int chan;
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int chan;
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int flags = 0;
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if (bNoAttenPickupSound)
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if (bNoAttenPickupSound)
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{
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{
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@ -1065,13 +1066,15 @@ class Inventory : Actor
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if (toucher != NULL && toucher.CheckLocalView())
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if (toucher != NULL && toucher.CheckLocalView())
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{
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{
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chan = CHAN_PICKUP|CHAN_NOPAUSE;
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chan = CHAN_ITEM;
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flags = CHANF_NOPAUSE | CHANF_MAYBE_LOCAL;
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}
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}
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else
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else
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{
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{
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chan = CHAN_PICKUP;
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chan = CHAN_ITEM;
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flags = CHANF_MAYBE_LOCAL;
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}
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}
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toucher.A_PlaySound(PickupSound, chan, 1, false, atten);
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toucher.A_StartSound(PickupSound, chan, flags, 1, false, atten);
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}
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}
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//===========================================================================
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//===========================================================================
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@ -418,10 +418,19 @@ enum ESoundFlags
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CHAN_UI = 32,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64,
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CHAN_NOPAUSE = 64,
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CHAN_LOOP = 256,
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CHAN_LOOP = 256,
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CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL),
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CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL), // Do not use this with A_StartSound! It would not do what is expected.
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CHAN_NOSTOP = 4096,
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CHAN_NOSTOP = 4096,
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CHAN_OVERLAP = 8192,
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CHAN_OVERLAP = 8192,
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// Same as above, with an F appended to allow better distinction of channel and channel flags.
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CHANF_LISTENERZ = 8,
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CHANF_MAYBE_LOCAL = 16,
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CHANF_UI = 32,
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CHANF_NOPAUSE = 64,
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CHANF_LOOP = 256,
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CHANF_NOSTOP = 4096,
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CHANF_OVERLAP = 8192,
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};
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};
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// sound attenuation values
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// sound attenuation values
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