From cfd8d07bf8f5592c775f87779b08332c13ca21ae Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 16 Jun 2020 00:16:22 +0200 Subject: [PATCH] - added missing target check to A_RadiusDamageSelf. --- src/playsim/p_actionfunctions.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/playsim/p_actionfunctions.cpp b/src/playsim/p_actionfunctions.cpp index 5983e77a98..992787f718 100644 --- a/src/playsim/p_actionfunctions.cpp +++ b/src/playsim/p_actionfunctions.cpp @@ -845,6 +845,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_RadiusDamageSelf) int actualDamage; double actualDistance; + if (self->target == nullptr) return 0; actualDistance = self->Distance3D(self->target); if (actualDistance < distance) {