Global GL render context shouldn't be initialized inside of gl_PrintStartupLog, since it's not compiled in non MSC builds.

This commit is contained in:
Ralgor 2014-09-14 14:42:14 -05:00
parent 1a70a6aabc
commit cfc8f3dbbf
2 changed files with 9 additions and 3 deletions

View File

@ -126,6 +126,15 @@ void OpenGLFrameBuffer::InitializeState()
gl_LoadExtensions();
Super::InitializeState();
int v;
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
gl.maxuniforms = v;
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
gl.maxuniformblock = v;
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
gl.uniformblockalignment = v;
if (first)
{
first=false;

View File

@ -168,15 +168,12 @@ void gl_PrintStartupLog()
Printf ("Max. texture units: %d\n", v);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
Printf ("Max. fragment uniforms: %d\n", v);
gl.maxuniforms = v;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &v);
Printf ("Max. vertex uniforms: %d\n", v);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
Printf ("Max. uniform block size: %d\n", v);
gl.maxuniformblock = v;
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
Printf ("Uniform block alignment: %d\n", v);
gl.uniformblockalignment = v;
glGetIntegerv(GL_MAX_VARYING_FLOATS, &v);
Printf ("Max. varying: %d\n", v);