- made bloom and tonemap settings game specific and save all related CVARs.

As was pointed out: "That said, there is one minor problem - different game artstyles can constitute whether Bloom is turned on, which tonemap is used, etc. For example, when playing Doom, I like having my bloom on, but if I am going to start playing the Adventures of Square, the art style and bloom don't mix, in my opinion. For this, I have to remember to switch my bloom settings every time I switch IWad"
This commit is contained in:
Christoph Oelckers 2016-10-01 21:34:13 +02:00
parent 3a3d538a45
commit cfa6b817b5

View file

@ -69,24 +69,24 @@
// CVARs
//
//==========================================================================
CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, 0)
CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE);
CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, CVAR_ARCHIVE)
{
if (self < 0.1f) self = 0.1f;
}
CVAR(Float, gl_exposure_scale, 1.3f, 0)
CVAR(Float, gl_exposure_min, 0.35f, 0)
CVAR(Float, gl_exposure_base, 0.35f, 0)
CVAR(Float, gl_exposure_speed, 0.05f, 0)
CVAR(Float, gl_exposure_scale, 1.3f, CVAR_ARCHIVE)
CVAR(Float, gl_exposure_min, 0.35f, CVAR_ARCHIVE)
CVAR(Float, gl_exposure_base, 0.35f, CVAR_ARCHIVE)
CVAR(Float, gl_exposure_speed, 0.05f, CVAR_ARCHIVE)
CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE)
{
if (self < 0 || self > 5)
self = 0;
}
CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, 0)
CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, CVAR_ARCHIVE)
{
if (self < 3 || self > 15 || self % 2 == 0)
self = 7;
@ -94,9 +94,9 @@ CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, 0)
CVAR(Bool, gl_lens, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, gl_lens_k, -0.12f, 0)
CVAR(Float, gl_lens_kcube, 0.1f, 0)
CVAR(Float, gl_lens_chromatic, 1.12f, 0)
CVAR(Float, gl_lens_k, -0.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, gl_lens_kcube, 0.1f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, gl_lens_chromatic, 1.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
EXTERN_CVAR(Float, vid_brightness)
EXTERN_CVAR(Float, vid_contrast)