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- removed unused 'bombvec' variable from P_RadiusAttack.
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@ -4693,8 +4693,6 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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double bombdistancefloat = 1.f / (double)(bombdistance - fulldamagedistance);
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double bombdistancefloat = 1.f / (double)(bombdistance - fulldamagedistance);
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double bombdamagefloat = (double)bombdamage;
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double bombdamagefloat = (double)bombdamage;
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FVector3 bombvec(FIXED2FLOAT(bombspot->x), FIXED2FLOAT(bombspot->y), FIXED2FLOAT(bombspot->z));
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FBlockThingsIterator it(FBoundingBox(bombspot->x, bombspot->y, bombdistance << FRACBITS));
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FBlockThingsIterator it(FBoundingBox(bombspot->x, bombspot->y, bombdistance << FRACBITS));
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AActor *thing;
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AActor *thing;
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