- removed unused 'bombvec' variable from P_RadiusAttack.

This commit is contained in:
Christoph Oelckers 2015-03-14 13:14:27 +01:00
parent 6012950230
commit cf579e4c77

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@ -4693,8 +4693,6 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
double bombdistancefloat = 1.f / (double)(bombdistance - fulldamagedistance); double bombdistancefloat = 1.f / (double)(bombdistance - fulldamagedistance);
double bombdamagefloat = (double)bombdamage; double bombdamagefloat = (double)bombdamage;
FVector3 bombvec(FIXED2FLOAT(bombspot->x), FIXED2FLOAT(bombspot->y), FIXED2FLOAT(bombspot->z));
FBlockThingsIterator it(FBoundingBox(bombspot->x, bombspot->y, bombdistance << FRACBITS)); FBlockThingsIterator it(FBoundingBox(bombspot->x, bombspot->y, bombdistance << FRACBITS));
AActor *thing; AActor *thing;