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- fixed potential crash when sound sequence is destroyed
Level can be unset if sound sequence destruction happens after saved game loading failure https://forum.zdoom.org/viewtopic.php?t=72551
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1 changed files with 1 additions and 1 deletions
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@ -395,7 +395,7 @@ void DSeqNode::OnDestroy()
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m_ParentSeqNode->m_ChildSeqNode = nullptr;
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m_ParentSeqNode->m_ChildSeqNode = nullptr;
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m_ParentSeqNode = nullptr;
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m_ParentSeqNode = nullptr;
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}
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}
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if (Level->SequenceListHead == this)
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if (Level && Level->SequenceListHead == this)
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{
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{
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Level->SequenceListHead = m_Next;
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Level->SequenceListHead = m_Next;
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GC::WriteBarrier(m_Next);
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GC::WriteBarrier(m_Next);
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