mirror of https://github.com/ZDoom/gzdoom.git
- remove some double semicolons
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cfe30c1d47
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@ -82,7 +82,7 @@ class ShortGreenColumn : Actor
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Default
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Default
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{
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{
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Radius 16;
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Radius 16;
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Height 40;;
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Height 40;
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ProjectilePassHeight -16;
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ProjectilePassHeight -16;
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+SOLID
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+SOLID
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}
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}
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@ -234,7 +234,7 @@ class BlueTorch : Actor
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Default
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Default
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{
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{
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Radius 16;
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Radius 16;
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Height 68;;
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Height 68;
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ProjectilePassHeight -16;
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ProjectilePassHeight -16;
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+SOLID
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+SOLID
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}
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}
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@ -594,7 +594,7 @@ class HeadsOnAStick : Actor
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Default
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Default
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{
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{
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Radius 16;
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Radius 16;
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Height 64;;
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Height 64;
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ProjectilePassHeight -16;
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ProjectilePassHeight -16;
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+SOLID
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+SOLID
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}
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}
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@ -956,7 +956,7 @@ class PowerFlight : Powerup
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Owner.bNoGravity = true;
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Owner.bNoGravity = true;
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if (Owner.pos.Z <= Owner.floorz)
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if (Owner.pos.Z <= Owner.floorz)
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{
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{
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Owner.Vel.Z = 4;; // thrust the player in the air a bit
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Owner.Vel.Z = 4; // thrust the player in the air a bit
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}
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}
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if (Owner.Vel.Z <= -35)
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if (Owner.Vel.Z <= -35)
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{ // stop falling scream
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{ // stop falling scream
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@ -148,7 +148,7 @@ class StatusScreen : ScreenJob abstract version("2.5")
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scalemode = FSMode_ScaleToFit43;
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scalemode = FSMode_ScaleToFit43;
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scalefactorx = 1;
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scalefactorx = 1;
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scalefactory = 1;
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scalefactory = 1;
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wrapwidth = wrapw == -1 ? width : wrapw;;
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wrapwidth = wrapw == -1 ? width : wrapw;
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}
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}
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//====================================================================
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//====================================================================
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