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https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Fix A_ChangeModel serialization
I overlooked this part on my first A_ChangeModel fix
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parent
631eb5847b
commit
ce479e09ff
10 changed files with 95 additions and 76 deletions
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@ -294,6 +294,21 @@ bool FSerializer::BeginObject(const char *name)
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//
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//==========================================================================
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bool FSerializer::HasKey(const char* name)
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{
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if (isReading())
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{
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return r->FindKey(name) != nullptr;
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}
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return false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FSerializer::HasObject(const char* name)
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{
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if (isReading())
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@ -91,6 +91,7 @@ public:
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void ReadObjects(bool hubtravel);
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bool BeginObject(const char *name);
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void EndObject();
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bool HasKey(const char* name);
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bool HasObject(const char* name);
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bool BeginArray(const char *name);
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void EndArray();
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@ -245,6 +246,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
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FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, struct ModelOverride &mo, struct ModelOverride *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimModelOverride &mo, struct AnimModelOverride *def);
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FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimOverride &ao, struct AnimOverride *def);
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FSerializer& Serialize(FSerializer& arc, const char* key, FTranslationID& value, FTranslationID* defval);
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@ -259,6 +261,16 @@ FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
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return arc;
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}
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template<class A, class B>
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FSerializer &Serialize(FSerializer &arc, const char *key, std::pair<A, B> &value, std::pair<A, B> *def)
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{
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arc.BeginObject(key);
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Serialize(arc, "first", value.first, def ? &def->first : nullptr);
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Serialize(arc, "second", value.second, def ? &def->second : nullptr);
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arc.EndObject();
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return arc;
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}
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template<class T, class TT>
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FSerializer &Serialize(FSerializer &arc, const char *key, TArray<T, TT> &value, TArray<T, TT> *def)
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{
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@ -43,8 +43,6 @@
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#include "texturemanager.h"
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#include "modelrenderer.h"
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TArray<FString> savedModelFiles;
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TDeletingArray<FModel*> Models;
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TArray<FSpriteModelFrame> SpriteModelFrames;
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TMap<void*, FSpriteModelFrame> BaseSpriteModelFrames;
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@ -160,7 +158,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
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for(unsigned i = 0; i< Models.Size(); i++)
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{
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if (!Models[i]->mFileName.CompareNoCase(fullname)) return i;
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if (Models[i]->mFileName.CompareNoCase(fullname) == 0) return i;
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}
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auto len = fileSystem.FileLength(lump);
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@ -236,6 +234,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
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}
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// The vertex buffer cannot be initialized here because this gets called before OpenGL is initialized
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model->mFileName = fullname;
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model->mFilePath = {path, modelfile};
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return Models.Push(model);
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}
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@ -18,7 +18,7 @@ struct FSpriteModelFrame;
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FTextureID LoadSkin(const char* path, const char* fn);
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void FlushModels();
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extern TArray<FString> savedModelFiles;
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extern TDeletingArray<FModel*> Models;
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extern TArray<FSpriteModelFrame> SpriteModelFrames;
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extern TMap<void*, FSpriteModelFrame> BaseSpriteModelFrames;
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@ -76,6 +76,7 @@ enum EFrameError
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class FModel
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{
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public:
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FModel();
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virtual ~FModel();
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@ -100,7 +101,9 @@ public:
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void DestroyVertexBuffer();
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bool hasSurfaces = false;
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FString mFileName;
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std::pair<FString, FString> mFilePath;
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FSpriteModelFrame *baseFrame;
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private:
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@ -2148,14 +2148,6 @@ void G_DoLoadGame ()
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BackupSaveName = savename;
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//Push any added models from A_ChangeModel
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for (auto& smf : savedModelFiles)
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{
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FString modelFilePath = smf.Left(smf.LastIndexOf("/")+1);
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FString modelFileName = smf.Right(smf.Len() - smf.Left(smf.LastIndexOf("/") + 1).Len());
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FindModel(modelFilePath.GetChars(), modelFileName.GetChars());
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}
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// At this point, the GC threshold is likely a lot higher than the
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// amount of memory in use, so bring it down now by starting a
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// collection.
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@ -1013,8 +1013,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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("scrolls", Scrolls)
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("automap", automap)
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("interpolator", interpolator)
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("frozenstate", frozenstate)
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("savedModelFiles", savedModelFiles);
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("frozenstate", frozenstate);
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// Hub transitions must keep the current total time
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@ -719,6 +719,16 @@ struct ModelOverride
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TArray<FTextureID> surfaceSkinIDs;
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};
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struct AnimModelOverride
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{
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int id;
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AnimModelOverride() = default;
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AnimModelOverride(int i) : id(i) {}
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operator int() { return id; }
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};
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enum EModelDataFlags
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{
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MODELDATA_HADMODEL = 1 << 0,
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@ -732,7 +742,7 @@ public:
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PClass * modelDef;
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TArray<ModelOverride> models;
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TArray<FTextureID> skinIDs;
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TArray<int> animationIDs;
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TArray<AnimModelOverride> animationIDs;
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TArray<int> modelFrameGenerators;
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int flags;
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int overrideFlagsSet;
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@ -5438,57 +5438,6 @@ void ChangeModelNative(
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}
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}
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//[SM] - We need to serialize file paths and model names so that they are pushed on loading save files. Likewise, let's not include models that were already parsed when initialized.
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if (queryModel >= 0)
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{
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FString fullName;
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fullName.Format("%s%s", modelpath.GetChars(), model.GetChars());
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bool found = false;
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for (auto &m : savedModelFiles)
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{
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if(m.CompareNoCase(fullName) == 0)
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{
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found = true;
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break;
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}
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}
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if(!found) for (auto &m : Models)
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{
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if (m->mFileName.CompareNoCase(fullName) == 0)
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{
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found = true;
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break;
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}
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}
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if(!found) savedModelFiles.Push(fullName);
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}
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//Same for animations
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if (queryAnimation >= 0)
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{
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FString fullName;
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fullName.Format("%s%s", animationpath.GetChars(), animation.GetChars());
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bool found = false;
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for (auto &m : savedModelFiles)
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{
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if(m.CompareNoCase(fullName) == 0)
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{
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found = true;
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break;
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}
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}
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if(!found) for (auto &m : Models)
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{
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if (m->mFileName.CompareNoCase(fullName) == 0)
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{
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found = true;
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break;
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}
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}
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if(!found) savedModelFiles.Push(fullName);
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}
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CleanupModelData(mobj);
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return;
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@ -101,6 +101,7 @@
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#include "fragglescript/t_fs.h"
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#include "shadowinlines.h"
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#include "d_net.h"
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#include "model.h"
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// MACROS ------------------------------------------------------------------
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@ -1387,18 +1388,57 @@ bool AActor::Massacre ()
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//
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//----------------------------------------------------------------------------
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void SerializeModelID(FSerializer &arc, const char *key, int &id)
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{ // TODO: make it a proper serializable type (FModelID) instead of an int
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if(arc.isWriting())
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{
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if(id >= 0)
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{
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arc(key, Models[id]->mFilePath);
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}
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}
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else
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{
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if(arc.HasKey(key))
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{
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std::pair<FString, FString> modelFile;
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arc(key, modelFile);
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id = FindModel(modelFile.first.GetChars(), modelFile.second.GetChars(), true);
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}
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else
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{
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id = -1;
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}
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}
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}
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FSerializer &Serialize(FSerializer &arc, const char *key, ModelOverride &mo, ModelOverride *def)
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{
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arc.BeginObject(key);
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arc("modelID", mo.modelID);
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SerializeModelID(arc, "model", mo.modelID);
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arc("surfaceSkinIDs", mo.surfaceSkinIDs);
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arc.EndObject();
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return arc;
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}
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FSerializer &Serialize(FSerializer &arc, const char *key, AnimModelOverride &amo, AnimModelOverride *def)
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{
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int ok = arc.BeginObject(key);
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if(arc.isReading() && !ok)
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{
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amo.id = -1;
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}
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else if(ok)
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{
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SerializeModelID(arc, "model", amo.id);
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arc.EndObject();
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}
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return arc;
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}
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FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimOverride &ao, struct AnimOverride *def)
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{
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//TODO
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arc.BeginObject(key);
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arc("firstFrame", ao.firstFrame);
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arc("lastFrame", ao.lastFrame);
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@ -506,7 +506,7 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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skinid = smf->skinIDs[i];
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}
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if (modelid >= 0)
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if (modelid >= 0 && modelid < Models.size())
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{
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FModel * mdl = Models[modelid];
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auto tex = skinid.isValid() ? TexMan.GetGameTexture(skinid, true) : nullptr;
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