Add support for fire textures in ANIMDEFS

This commit is contained in:
Cacodemon345 2024-08-19 15:00:27 +06:00 committed by Christoph Oelckers
parent a663d97961
commit ce24849adf
5 changed files with 277 additions and 0 deletions

View file

@ -1022,6 +1022,7 @@ set (PCH_SOURCES
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/animtexture.cpp
common/textures/firetexture.cpp
common/textures/v_collection.cpp
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp

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@ -0,0 +1,139 @@
/*
** firetexture.cpp
** PSX/N64-style fire texture implementation
**
**---------------------------------------------------------------------------
** Copyright Cacodemon345 2024
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
/* Algorithm based on https://github.com/fabiensanglard/DoomFirePSX */
#include "bitmap.h"
#include "firetexture.h"
#include "m_random.h"
#include "imagehelpers.h"
#include "engineerrors.h"
static constexpr int32_t FIRESKY_W = 64;
static constexpr int32_t FIRESKY_H = 128;
FireTexture::FireTexture()
{
SetSize(FIRESKY_W, FIRESKY_H);
Image.Clear();
Image.AppendFill(0, Width * Height);
}
void FireTexture::SetPalette(TArray<PalEntry>& colors)
{
Palette.Clear();
Palette.Append(colors);
/* This shouldn't happen in any circumstances. */
if (Palette.Size() > 256)
{
I_FatalError("Fire palette too big!");
}
for (unsigned int i = 0; i < Width; i++) {
Image[(Height - 1) * Width + i] = (uint8_t)(Palette.Size() - 1);
}
}
void FireTexture::Update()
{
for (unsigned int y = 1; y < Height; y++)
{
for (unsigned int x = 0; x < Width; x++)
{
uint8_t srcPixel = Image[y * Width + x];
if (srcPixel == 0)
{
Image[(y - 1) * Width + x] = 0;
}
else
{
int XRand = M_Random() & 3;
int destRand = M_Random() & 1;
Image[(y - 1) * Width + ((x + 1 - XRand) % Width)] = srcPixel - destRand;
}
}
}
}
FBitmap FireTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
{
FBitmap bitmap;
bitmap.Create(Width, Height);
uint32_t* pixels = (uint32_t*)bitmap.GetPixels();
for (unsigned int y = 0; y < Height; y++)
{
for (unsigned int x = 0; x < Width; x++)
{
pixels[y * Width + x] = Palette[Image[y * Width + x]];
}
}
return bitmap;
}
TArray<uint8_t> FireTexture::Get8BitPixels(bool alphatex)
{
FBitmap bitmap = GetBgraBitmap(nullptr, nullptr);
const uint8_t* data = bitmap.GetPixels();
uint8_t* dest_p;
int dest_adv = Height;
int dest_rew = Width * Height - 1;
TArray<uint8_t> Pixels(Width * Height);
dest_p = Pixels.Data();
bool doalpha = alphatex;
// Convert the source image from row-major to column-major format and remap it
for (int y = Height; y != 0; --y)
{
for (int x = Width; x != 0; --x)
{
int b = *data++;
int g = *data++;
int r = *data++;
int a = *data++;
if (a < 128) *dest_p = 0;
else *dest_p = ImageHelpers::RGBToPalette(doalpha, r, g, b);
dest_p += dest_adv;
}
dest_p -= dest_rew;
}
return Pixels;
}

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@ -0,0 +1,17 @@
#pragma once
#include "textures.h"
class FireTexture : public FTexture
{
TArray<uint8_t> Image;
TArray<PalEntry> Palette;
public:
FireTexture();
void SetPalette(TArray<PalEntry>& colors);
void Update();
virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
virtual TArray<uint8_t> Get8BitPixels(bool alphatex) override;
};

View file

@ -62,7 +62,12 @@ static FRandom pr_animatepictures ("AnimatePics");
void FTextureAnimator::DeleteAll()
{
for (unsigned int i = 0; i < mFireTextures.Size(); i++)
{
mFireTextures[i].texture->CleanHardwareData(true);
}
mAnimations.Clear();
mFireTextures.Clear();
for (unsigned i = 0; i < mSwitchDefs.Size(); i++)
{
@ -348,6 +353,10 @@ void FTextureAnimator::InitAnimDefs ()
TexMan.GameTexture(picnum)->SetSkyOffset(sc.Number);
}
}
else if (sc.Compare("firetexture"))
{
ParseFireTexture (sc);
}
else
{
sc.ScriptError (NULL);
@ -782,6 +791,84 @@ void FTextureAnimator::ParseCameraTexture(FScanner &sc)
viewer->SetDisplaySize((float)fitwidth, (float)fitheight);
}
void FTextureAnimator::ParseFireTexture(FScanner& sc)
{
FString picname;
FFireTexture fireTexture;
TArray<PalEntry> palette;
uint32_t duration;
sc.MustGetString();
picname = sc.String;
sc.MustGetStringName("tics");
sc.MustGetValue(true);
duration = uint32_t(sc.Float * 1000 / TICRATE);
FGameTexture* gametex = MakeGameTexture(new FireTexture(), picname.GetChars(), ETextureType::Wall);
// No decals here.
gametex->SetNoDecals(true);
if (sc.GetString())
{
if (sc.Compare("allowdecals"))
{
gametex->SetNoDecals(false);
}
else
{
sc.UnGet();
}
}
while (sc.GetString())
{
if (sc.Compare("color"))
{
uint8_t r, g, b, a;
sc.MustGetValue(false);
r = sc.Number;
sc.MustGetValue(false);
g = sc.Number;
sc.MustGetValue(false);;
b = sc.Number;
sc.MustGetValue(false);
a = sc.Number;
palette.Push(PalEntry(a, r, g, b));
if (a != 255 && a != 0);
gametex->SetTranslucent(true);
if (palette.Size() > 256)
{
sc.ScriptError("Too many colors specified!");
}
}
else if (sc.Compare("palette"))
{
uint8_t index = 0;
sc.MustGetValue(false);
index = sc.Number;
PalEntry pal = GPalette.BaseColors[index];
pal.a = pal.isBlack() ? 0 : 255;
palette.Push(pal);
if (palette.Size() > 256)
{
sc.ScriptError("Too many colors specified!");
}
}
else
{
sc.UnGet();
break;
}
}
fireTexture.texture = gametex;
fireTexture.Duration = duration;
fireTexture.SwitchTime = 0;
static_cast<FireTexture*>(gametex->GetTexture())->SetPalette(palette);
mFireTextures.Push(fireTexture);
TexMan.AddGameTexture(gametex);
}
//==========================================================================
//
// FTextureAnimator :: FixAnimations
@ -1040,6 +1127,29 @@ FTextureID FTextureAnimator::UpdateStandaloneAnimation(FStandaloneAnimation &ani
void FTextureAnimator::UpdateAnimations (uint64_t mstime)
{
for (unsigned int i = 0; i < mFireTextures.Size(); i++)
{
FFireTexture* fire = &mFireTextures[i];
bool updated = false;
if (fire->SwitchTime == 0)
{
fire->SwitchTime = mstime + fire->Duration;
}
else while (fire->SwitchTime <= mstime)
{
static_cast<FireTexture*>(fire->texture->GetTexture())->Update();
fire->SwitchTime = mstime + fire->Duration;
updated = true;
}
if (updated)
{
fire->texture->CleanHardwareData();
delete fire->texture->GetSoftwareTexture();
fire->texture->SetSoftwareTexture(nullptr);
}
}
for (unsigned int j = 0; j < mAnimations.Size(); ++j)
{
FAnimDef *anim = &mAnimations[j];

View file

@ -5,6 +5,7 @@
#include "textureid.h"
#include "tarray.h"
#include "s_soundinternal.h"
#include "firetexture.h"
struct FStandaloneAnimation
{
@ -17,6 +18,13 @@ struct FStandaloneAnimation
static_assert(sizeof(FStandaloneAnimation) == sizeof(uint64_t)*2);
struct FFireTexture
{
uint32_t Duration; // Duration before updates.
uint64_t SwitchTime; // Absolute time before update.
FGameTexture* texture;
};
struct FAnimDef
{
struct FAnimFrame
@ -77,6 +85,7 @@ class FTextureAnimator
TArray<FAnimDef> mAnimations;
TArray<FSwitchDef*> mSwitchDefs;
TArray<FDoorAnimation> mAnimatedDoors;
TArray<FFireTexture> mFireTextures;
void ParseAnim(FScanner& sc, ETextureType usetype);
FAnimDef* ParseRangeAnim(FScanner& sc, FTextureID picnum, ETextureType usetype, bool missing);
@ -84,6 +93,7 @@ class FTextureAnimator
void ParseWarp(FScanner& sc);
void ParseCanvasTexture(FScanner& sc);
void ParseCameraTexture(FScanner& sc);
void ParseFireTexture(FScanner& sc);
FTextureID ParseFramenum(FScanner& sc, FTextureID basepicnum, ETextureType usetype, bool allowMissing);
void ParseTime(FScanner& sc, uint32_t& min, uint32_t& max);