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- Missing check for RGF_PLAYERS/VOODOO.
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1 changed files with 2 additions and 2 deletions
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@ -5062,8 +5062,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusGive)
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bool killedPass = !!((flags & RGF_KILLED) && thing->flags6 & MF6_KILLED);
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bool killedPass = !!((flags & RGF_KILLED) && thing->flags6 & MF6_KILLED);
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bool monsterPass = !!((flags & RGF_MONSTERS) && thing->flags3 & MF3_ISMONSTER);
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bool monsterPass = !!((flags & RGF_MONSTERS) && thing->flags3 & MF3_ISMONSTER);
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bool objectPass = !!((flags & RGF_OBJECTS) && ((thing->flags & MF_SHOOTABLE) || (thing->flags6 & MF6_VULNERABLE)));
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bool objectPass = !!((flags & RGF_OBJECTS) && ((thing->flags & MF_SHOOTABLE) || (thing->flags6 & MF6_VULNERABLE)));
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bool playerPass = !!((flags & RGF_PLAYERS) && thing->player->mo == thing);
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bool playerPass = !!((flags & RGF_PLAYERS) && (thing->player != NULL) && (thing->player->mo == thing));
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bool voodooPass = !!((flags & RGF_VOODOO) && thing->player->mo != thing);
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bool voodooPass = !!((flags & RGF_VOODOO) && (thing->player != NULL) && (thing->player->mo != thing));
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//Self calls priority over the rest of this.
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//Self calls priority over the rest of this.
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if (!selfPass)
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if (!selfPass)
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{
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{
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