Conflicts:
	src/CMakeLists.txt
This commit is contained in:
Christoph Oelckers 2013-10-09 11:32:58 +02:00
commit cde0c465c6
6 changed files with 215 additions and 55 deletions

View file

@ -19,16 +19,16 @@ function( add_pk3 PK3_NAME PK3_DIR )
set( PK3_TARGET "pk3" )
endif( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
if( NO_GENERATOR_EXPRESSIONS )
if( NOT NO_GENERATOR_EXPRESSIONS )
add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>
DEPENDS zipdir ${PK3_DIR} )
else( NO_GENERATOR_EXPRESSIONS )
else( NOT NO_GENERATOR_EXPRESSIONS )
add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
DEPENDS zipdir ${PK3_DIR} )
endif( NO_GENERATOR_EXPRESSIONS )
endif( NOT NO_GENERATOR_EXPRESSIONS )
add_custom_target( ${PK3_TARGET} ALL
DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} )

View file

@ -548,10 +548,7 @@ if( APPLE )
endif( APPLE )
# Start defining source files for ZDoom
if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
set( SYSTEM_SOURCES
set( PLAT_WIN32_SOURCES
win32/eaxedit.cpp
win32/fb_d3d9.cpp
win32/fb_d3d9_wipe.cpp
@ -572,6 +569,27 @@ if( WIN32 )
win32/st_start.cpp
win32/win32gliface.cpp
win32/win32video.cpp )
set( PLAT_SDL_SOURCES
sdl/crashcatcher.c
sdl/hardware.cpp
sdl/i_cd.cpp
sdl/i_input.cpp
sdl/i_joystick.cpp
sdl/i_main.cpp
sdl/i_movie.cpp
sdl/i_system.cpp
sdl/sdlvideo.cpp
sdl/sdlglvideo.cpp
sdl/st_start.cpp )
set( PLAT_MAC_SOURCES
sdl/SDLMain.m
sdl/iwadpicker_cocoa.mm
sdl/i_system_cocoa.mm )
if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ${PLAT_MAC_SOURCES} )
if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
# CMake is not set up to compile and link rc files with GCC. :(
add_custom_command( OUTPUT zdoom-rc.o
@ -583,20 +601,12 @@ if( WIN32 )
endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
else( WIN32 )
set( SYSTEM_SOURCES_DIR sdl )
set( SYSTEM_SOURCES
sdl/crashcatcher.c
sdl/hardware.cpp
sdl/i_cd.cpp
sdl/i_input.cpp
sdl/i_joystick.cpp
sdl/i_main.cpp
sdl/i_movie.cpp
sdl/i_system.cpp
sdl/sdlglvideo.cpp
sdl/sdlvideo.cpp
sdl/st_start.cpp )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
if( APPLE )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m sdl/iwadpicker_cocoa.mm sdl/i_system_cocoa.mm )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_MAC_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
else( APPLE )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_MAC_SOURCES} )
endif( APPLE )
endif( WIN32 )
@ -666,8 +676,10 @@ file( GLOB HEADER_FILES
intermission/*.h
menu/*.h
oplsynth/*.h
oplsynth/dosbox/*.h
r_data/*.h
resourcefiles/*.h
sdl/*.h
sfmt/*.h
sound/*.h
textures/*.h
@ -676,8 +688,103 @@ file( GLOB HEADER_FILES
*.h
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
sc_man_scanner.h
sc_man_scanner.re
g_doom/a_arachnotron.cpp
g_doom/a_archvile.cpp
g_doom/a_bossbrain.cpp
g_doom/a_bruiser.cpp
g_doom/a_cacodemon.cpp
g_doom/a_cyberdemon.cpp
g_doom/a_demon.cpp
g_doom/a_doomimp.cpp
g_doom/a_doomweaps.cpp
g_doom/a_fatso.cpp
g_doom/a_keen.cpp
g_doom/a_lostsoul.cpp
g_doom/a_painelemental.cpp
g_doom/a_possessed.cpp
g_doom/a_revenant.cpp
g_doom/a_scriptedmarine.cpp
g_doom/a_spidermaster.cpp
g_heretic/a_chicken.cpp
g_heretic/a_dsparil.cpp
g_heretic/a_hereticartifacts.cpp
g_heretic/a_hereticimp.cpp
g_heretic/a_hereticweaps.cpp
g_heretic/a_ironlich.cpp
g_heretic/a_knight.cpp
g_heretic/a_wizard.cpp
g_hexen/a_bats.cpp
g_hexen/a_bishop.cpp
g_hexen/a_blastradius.cpp
g_hexen/a_boostarmor.cpp
g_hexen/a_centaur.cpp
g_hexen/a_clericflame.cpp
g_hexen/a_clericholy.cpp
g_hexen/a_clericmace.cpp
g_hexen/a_clericstaff.cpp
g_hexen/a_dragon.cpp
g_hexen/a_fighteraxe.cpp
g_hexen/a_fighterhammer.cpp
g_hexen/a_fighterplayer.cpp
g_hexen/a_fighterquietus.cpp
g_hexen/a_firedemon.cpp
g_hexen/a_flechette.cpp
g_hexen/a_fog.cpp
g_hexen/a_healingradius.cpp
g_hexen/a_heresiarch.cpp
g_hexen/a_hexenspecialdecs.cpp
g_hexen/a_iceguy.cpp
g_hexen/a_korax.cpp
g_hexen/a_magecone.cpp
g_hexen/a_magelightning.cpp
g_hexen/a_magestaff.cpp
g_hexen/a_pig.cpp
g_hexen/a_serpent.cpp
g_hexen/a_spike.cpp
g_hexen/a_summon.cpp
g_hexen/a_teleportother.cpp
g_hexen/a_wraith.cpp
g_strife/a_acolyte.cpp
g_strife/a_alienspectres.cpp
g_strife/a_coin.cpp
g_strife/a_crusader.cpp
g_strife/a_entityboss.cpp
g_strife/a_inquisitor.cpp
g_strife/a_oracle.cpp
g_strife/a_programmer.cpp
g_strife/a_reaver.cpp
g_strife/a_rebels.cpp
g_strife/a_sentinel.cpp
g_strife/a_stalker.cpp
g_strife/a_strifeitems.cpp
g_strife/a_strifeweapons.cpp
g_strife/a_templar.cpp
g_strife/a_thingstoblowup.cpp
g_shared/sbarinfo_commands.cpp
xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
# We could have the ASM macro add these files, but it wouldn't add all
# platforms.
asm_ia32/a.asm
asm_ia32/misc.asm
asm_ia32/tmap.asm
asm_ia32/tmap2.asm
asm_ia32/tmap3.asm
asm_x86_64/tmap3.asm
asm_x86_64/tmap3.s
)
add_executable( zdoom WIN32
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
autostart.cpp
${ASM_SOURCES}
${SYSTEM_SOURCES}
@ -1039,6 +1146,7 @@ add_executable( zdoom WIN32
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
@ -1090,4 +1198,51 @@ endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" S
if( MSVC )
set_target_properties(zdoom PROPERTIES LINK_FLAGS "/MANIFEST:NO")
add_custom_command(TARGET zdoom POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$(TargetDir)$(TargetFileName)\"\;\#2
COMMENT "Adding manifest..."
)
endif( MSVC )
source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/oplsynth/.+")
source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+")
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+")
source_group("Games\\Heretic Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_heretic/.+")
source_group("Games\\Hexen Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_hexen/.+")
source_group("Games\\Raven Shared" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_raven/.+")
source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("OpenGL Renderer\\API" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/api/.+")
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
source_group("OpenGL Renderer\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx/.+")
source_group("OpenGL Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/models/.+")
source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+")
source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+")
source_group("OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/shaders/.+")
source_group("OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/system/.+")
source_group("OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/textures/.+")
source_group("OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/utility/.+")
source_group("Render Core\\Render Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.h$")
source_group("Render Core\\Render Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.cpp$")
source_group("Render Data\\Resource Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.h$")
source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.cpp$")
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sdl/.+")
source_group("SFML" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)

View file

@ -2270,8 +2270,6 @@ void D_DoomMain (void)
execFiles = Args->GatherFiles ("-exec");
D_MultiExec (execFiles, true);
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
CopyFiles(allwads, pwads);
// Since this function will never leave we must delete this array here manually.
@ -2287,6 +2285,8 @@ void D_DoomMain (void)
// Now that wads are loaded, define mod-specific cvars.
ParseCVarInfo();
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
// [RH] Initialize localizable strings.
GStrings.LoadStrings (false);

View file

@ -357,12 +357,10 @@ void DThinker::DestroyThinkersInList (FThinkerList &list)
{
if (list.Sentinel != NULL)
{
DThinker *node = list.Sentinel->NextThinker;
while (node != list.Sentinel)
for (DThinker *node = list.Sentinel->NextThinker; node != list.Sentinel; node = list.Sentinel->NextThinker)
{
DThinker *next = node->NextThinker;
assert(node != NULL);
node->Destroy();
node = next;
}
list.Sentinel->Destroy();
list.Sentinel = NULL;
@ -380,9 +378,8 @@ void DThinker::DestroyMostThinkersInList (FThinkerList &list, int stat)
// it from the list. G_FinishTravel() will find it later from
// a players[].mo link and destroy it then, after copying various
// information to a new player.
for (DThinker *probe = list.Sentinel->NextThinker, *next; probe != list.Sentinel; probe = next)
for (DThinker *probe = list.Sentinel->NextThinker; probe != list.Sentinel; probe = list.Sentinel->NextThinker)
{
next = probe->NextThinker;
if (!probe->IsKindOf(RUNTIME_CLASS(APlayerPawn)) || // <- should not happen
static_cast<AActor *>(probe)->player == NULL ||
static_cast<AActor *>(probe)->player->mo != probe)

View file

@ -785,7 +785,7 @@ void AInventory::BecomePickup ()
LinkToWorld ();
P_FindFloorCeiling (this);
}
flags = GetDefault()->flags | MF_DROPPED;
flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
renderflags &= ~RF_INVISIBLE;
SetState (SpawnState);
}
@ -1792,7 +1792,10 @@ bool ABackpackItem::HandlePickup (AInventory *item)
AInventory *ABackpackItem::CreateTossable ()
{
ABackpackItem *pack = static_cast<ABackpackItem *>(Super::CreateTossable());
if (pack != NULL)
{
pack->bDepleted = true;
}
return pack;
}

View file

@ -172,15 +172,20 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
sc.MustGetToken(',');
GetCoordinates(sc, fullScreenOffsets, imgx, imgy);
if(sc.CheckToken(','))
{
// Use none instead of topleft in case we decide we want to use
// alignments to remove the offset from images.
if(!sc.CheckToken(TK_None))
{
sc.MustGetToken(TK_Identifier);
if(sc.Compare("center"))
offset = CENTER;
else if(sc.Compare("centerbottom"))
offset = static_cast<Offset> (HMIDDLE|BOTTOM);
else if(!sc.Compare("lefttop")) //That's already set
else
sc.ScriptError("'%s' is not a valid alignment.", sc.String);
}
}
if(sc.CheckToken(','))
{
sc.MustGetToken(TK_IntConst);