- fixed compilation.

This commit is contained in:
Christoph Oelckers 2017-01-16 10:23:26 +01:00
parent cd0d17dbd5
commit cd1d96b83a
4 changed files with 12 additions and 2 deletions

View file

@ -699,6 +699,15 @@ void AInventory::AbsorbDamage (int damage, FName damageType, int &newdamage)
{
}
DEFINE_ACTION_FUNCTION(AInventory, AbsorbDamage)
{
PARAM_SELF_PROLOGUE(AInventory);
PARAM_INT(damage);
PARAM_NAME(type);
PARAM_POINTER(newdmg, int);
self->AbsorbDamage(damage, type, *newdmg);
return 0;
}
//===========================================================================
//
// AInventory :: ModifyDamage

View file

@ -1385,7 +1385,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (!(flags & (DMG_NO_ARMOR|DMG_FORCED)) && target->Inventory != NULL && damage > 0)
{
int newdam = damage;
newdam = target->AbsorbDamage damage, mod);
newdam = target->AbsorbDamage(damage, mod);
damage = newdam;
if (damage <= 0)
{

View file

@ -3621,7 +3621,7 @@ int AActor::AbsorbDamage(int damage, FName dmgtype)
{
IFVIRTUALPTR(item, AInventory, AbsorbDamage)
{
VMValue params[4] = { (item, damage, dmgtype.GetIndex(), &damage };
VMValue params[4] = { item, damage, dmgtype.GetIndex(), &damage };
GlobalVMStack.Call(func, params, 4, nullptr, 0, nullptr);
}
else item->AbsorbDamage(damage, dmgtype, damage);

View file

@ -39,6 +39,7 @@ class Inventory : Actor native
virtual native void AttachToOwner(Actor user);
virtual native void DetachFromOwner();
virtual native bool DrawPowerup(int x, int y);
virtual native void AbsorbDamage (int damage, Name damageType, out int newdamage);
//===========================================================================
//