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- Fixed: UseHealthItems() gave you health equal to the number of items in
the stack of health items, rather than the item's proper amount. SVN r1518 (trunk)
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2 changed files with 7 additions and 3 deletions
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@ -1,4 +1,8 @@
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April 1, 2008
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April 2, 2009
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- Fixed: UseHealthItems() gave you health equal to the number of items in
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the stack of health items, rather than the item's proper amount.
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April 1, 2008
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- Fixed: SBARINFO's "usessecondaryammo" considered a weapon to not use
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- Fixed: SBARINFO's "usessecondaryammo" considered a weapon to not use
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secondaryammo if ammo2's type was the same as ammo1's, but only if you
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secondaryammo if ammo2's type was the same as ammo1's, but only if you
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didn't use the "not" keyword with it.
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didn't use the "not" keyword with it.
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@ -744,11 +744,11 @@ static int UseHealthItems(TArray<AInventory *> &Items, int &saveHealth)
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if (Items[i]->health > maxhealth)
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if (Items[i]->health > maxhealth)
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{
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{
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index = i;
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index = i;
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maxhealth = Items[i]->Amount;
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maxhealth = Items[i]->health;
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}
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}
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}
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}
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// Now apply the health items, using the same logic as Heretic anf Hexen.
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// Now apply the health items, using the same logic as Heretic and Hexen.
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int count = (saveHealth + maxhealth-1) / maxhealth;
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int count = (saveHealth + maxhealth-1) / maxhealth;
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for(int i = 0; i < count; i++)
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for(int i = 0; i < count; i++)
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{
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{
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