mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-07 09:01:57 +00:00
Fixed crash when mouse is moved right after saving of game has been triggered
https://forum.zdoom.org/viewtopic.php?t=56060 https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821 https://forum.drdteam.org/viewtopic.php?t=7607
This commit is contained in:
parent
2bb16c684f
commit
cc786bada6
1 changed files with 18 additions and 0 deletions
|
@ -500,6 +500,24 @@ class SaveMenu : LoadSaveMenu
|
||||||
//
|
//
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
|
||||||
|
override bool MouseEvent(int type, int x, int y)
|
||||||
|
{
|
||||||
|
if (mSaveName.Length() > 0)
|
||||||
|
{
|
||||||
|
// Do not process events when saving is in progress to avoid update of the current index,
|
||||||
|
// i.e. Selected member variable must remain unchanged
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Super.MouseEvent(type, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
override bool OnUIEvent(UIEvent ev)
|
override bool OnUIEvent(UIEvent ev)
|
||||||
{
|
{
|
||||||
if (ev.Type == UIEvent.Type_KeyDown)
|
if (ev.Type == UIEvent.Type_KeyDown)
|
||||||
|
|
Loading…
Reference in a new issue