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- cleaned up p_ceiling.cpp
SVN r3077 (trunk)
This commit is contained in:
parent
231e7a1c6d
commit
cc287d35a6
2 changed files with 283 additions and 247 deletions
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@ -30,9 +30,11 @@
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#include "r_state.h"
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#include "r_state.h"
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#include "gi.h"
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#include "gi.h"
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//============================================================================
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//
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//
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// CEILINGS
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// CEILINGS
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//
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//
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//============================================================================
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IMPLEMENT_CLASS (DCeiling)
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IMPLEMENT_CLASS (DCeiling)
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@ -40,6 +42,12 @@ DCeiling::DCeiling ()
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{
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{
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}
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void DCeiling::Serialize (FArchive &arc)
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void DCeiling::Serialize (FArchive &arc)
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{
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{
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Super::Serialize (arc);
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Super::Serialize (arc);
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@ -59,6 +67,12 @@ void DCeiling::Serialize (FArchive &arc)
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<< m_Hexencrush;
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<< m_Hexencrush;
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}
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void DCeiling::PlayCeilingSound ()
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void DCeiling::PlayCeilingSound ()
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{
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{
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if (m_Sector->seqType >= 0)
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if (m_Sector->seqType >= 0)
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@ -80,9 +94,12 @@ void DCeiling::PlayCeilingSound ()
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}
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}
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}
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}
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//============================================================================
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//
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//
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// T_MoveCeiling
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// DCeiling :: Tick
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//
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//
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//============================================================================
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void DCeiling::Tick ()
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void DCeiling::Tick ()
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{
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{
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EResult res;
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EResult res;
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@ -176,6 +193,12 @@ void DCeiling::Tick ()
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}
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}
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}
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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DCeiling::DCeiling (sector_t *sec)
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DCeiling::DCeiling (sector_t *sec)
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: DMovingCeiling (sec)
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: DMovingCeiling (sec)
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{
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{
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@ -191,78 +214,41 @@ DCeiling::DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent)
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m_Silent = silent;
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m_Silent = silent;
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}
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}
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//============================================================================
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//
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//
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// EV_DoCeiling
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// Move a ceiling up/down and all around!
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//
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//
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// [RH] Added tag, speed, speed2, height, crush, silent, change params
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//
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bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
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//============================================================================
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int tag, fixed_t speed, fixed_t speed2, fixed_t height,
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DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag,
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fixed_t speed, fixed_t speed2, fixed_t height,
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int crush, int silent, int change, bool hexencrush)
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int crush, int silent, int change, bool hexencrush)
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{
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{
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int secnum;
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bool rtn;
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sector_t* sec;
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DCeiling* ceiling;
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bool manual = false;
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fixed_t targheight = 0; // Silence, GCC
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fixed_t targheight = 0; // Silence, GCC
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vertex_t* spot;
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rtn = false;
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// check if a manual trigger, if so do just the sector on the backside
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if (tag == 0)
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{
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if (!line || !(sec = line->backsector))
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return rtn;
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secnum = (int)(sec-sectors);
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manual = true;
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// [RH] Hack to let manual crushers be retriggerable, too
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tag ^= secnum | 0x1000000;
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P_ActivateInStasisCeiling (tag);
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goto manual_ceiling;
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}
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// Reactivate in-stasis ceilings...for certain types.
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// This restarts a crusher after it has been stopped
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if (type == DCeiling::ceilCrushAndRaise)
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{
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P_ActivateInStasisCeiling (tag);
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}
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secnum = -1;
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// affects all sectors with the same tag as the linedef
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while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
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{
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sec = §ors[secnum];
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manual_ceiling:
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// if ceiling already moving, don't start a second function on it
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// if ceiling already moving, don't start a second function on it
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if (sec->PlaneMoving(sector_t::ceiling))
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if (sec->PlaneMoving(sector_t::ceiling))
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{
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{
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if (!manual)
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return NULL;
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continue;
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else
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return false;
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}
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}
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// new door thinker
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// new door thinker
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rtn = 1;
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DCeiling *ceiling = new DCeiling (sec, speed, speed2, silent);
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ceiling = new DCeiling (sec, speed, speed2, silent);
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vertex_t *spot = sec->lines[0]->v1;
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spot = sec->lines[0]->v1;
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switch (type)
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switch (type)
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{
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{
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case DCeiling::ceilCrushAndRaise:
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case ceilCrushAndRaise:
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case DCeiling::ceilCrushRaiseAndStay:
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case ceilCrushRaiseAndStay:
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ceiling->m_TopHeight = sec->ceilingplane.d;
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ceiling->m_TopHeight = sec->ceilingplane.d;
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case DCeiling::ceilLowerAndCrush:
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case ceilLowerAndCrush:
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case DCeiling::ceilLowerAndCrushDist:
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case ceilLowerAndCrushDist:
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targheight = sec->FindHighestFloorPoint (&spot);
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targheight = sec->FindHighestFloorPoint (&spot);
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if (type == DCeiling::ceilLowerAndCrush)
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if (type == ceilLowerAndCrush)
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{
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{
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targheight += 8*FRACUNIT;
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targheight += 8*FRACUNIT;
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}
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}
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else if (type == DCeiling::ceilLowerAndCrushDist)
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else if (type == ceilLowerAndCrushDist)
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{
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{
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targheight += height;
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targheight += height;
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}
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}
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@ -270,25 +256,25 @@ manual_ceiling:
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseToHighest:
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case ceilRaiseToHighest:
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targheight = sec->FindHighestCeilingSurrounding (&spot);
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targheight = sec->FindHighestCeilingSurrounding (&spot);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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break;
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break;
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case DCeiling::ceilLowerByValue:
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case ceilLowerByValue:
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targheight = sec->ceilingplane.ZatPoint (spot) - height;
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targheight = sec->ceilingplane.ZatPoint (spot) - height;
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseByValue:
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case ceilRaiseByValue:
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targheight = sec->ceilingplane.ZatPoint (spot) + height;
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targheight = sec->ceilingplane.ZatPoint (spot) + height;
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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break;
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break;
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case DCeiling::ceilMoveToValue:
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case ceilMoveToValue:
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{
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{
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int diff = height - sec->ceilingplane.ZatPoint (spot);
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int diff = height - sec->ceilingplane.ZatPoint (spot);
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@ -306,81 +292,81 @@ manual_ceiling:
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}
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}
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break;
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break;
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case DCeiling::ceilLowerToHighestFloor:
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case ceilLowerToHighestFloor:
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targheight = sec->FindHighestFloorSurrounding (&spot);
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targheight = sec->FindHighestFloorSurrounding (&spot);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseToHighestFloor:
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case ceilRaiseToHighestFloor:
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targheight = sec->FindHighestFloorSurrounding (&spot);
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targheight = sec->FindHighestFloorSurrounding (&spot);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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break;
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break;
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case DCeiling::ceilLowerInstant:
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case ceilLowerInstant:
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targheight = sec->ceilingplane.ZatPoint (spot) - height;
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targheight = sec->ceilingplane.ZatPoint (spot) - height;
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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ceiling->m_Speed = height;
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ceiling->m_Speed = height;
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break;
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break;
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case DCeiling::ceilRaiseInstant:
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case ceilRaiseInstant:
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targheight = sec->ceilingplane.ZatPoint (spot) + height;
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targheight = sec->ceilingplane.ZatPoint (spot) + height;
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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ceiling->m_Speed = height;
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ceiling->m_Speed = height;
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break;
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break;
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case DCeiling::ceilLowerToNearest:
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case ceilLowerToNearest:
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targheight = sec->FindNextLowestCeiling (&spot);
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targheight = sec->FindNextLowestCeiling (&spot);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseToNearest:
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case ceilRaiseToNearest:
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targheight = sec->FindNextHighestCeiling (&spot);
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targheight = sec->FindNextHighestCeiling (&spot);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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break;
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break;
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case DCeiling::ceilLowerToLowest:
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case ceilLowerToLowest:
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targheight = sec->FindLowestCeilingSurrounding (&spot);
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targheight = sec->FindLowestCeilingSurrounding (&spot);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseToLowest:
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case ceilRaiseToLowest:
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targheight = sec->FindLowestCeilingSurrounding (&spot);
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targheight = sec->FindLowestCeilingSurrounding (&spot);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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break;
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break;
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case DCeiling::ceilLowerToFloor:
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case ceilLowerToFloor:
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targheight = sec->FindHighestFloorPoint (&spot);
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targheight = sec->FindHighestFloorPoint (&spot);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseToFloor: // [RH] What's this for?
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case ceilRaiseToFloor: // [RH] What's this for?
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targheight = sec->FindHighestFloorPoint (&spot);
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targheight = sec->FindHighestFloorPoint (&spot);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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break;
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break;
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case DCeiling::ceilLowerToHighest:
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case ceilLowerToHighest:
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targheight = sec->FindHighestCeilingSurrounding (&spot);
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targheight = sec->FindHighestCeilingSurrounding (&spot);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilLowerByTexture:
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case ceilLowerByTexture:
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targheight = sec->ceilingplane.ZatPoint (spot) - sec->FindShortestUpperAround ();
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targheight = sec->ceilingplane.ZatPoint (spot) - sec->FindShortestUpperAround ();
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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ceiling->m_Direction = -1;
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break;
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break;
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case DCeiling::ceilRaiseByTexture:
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case ceilRaiseByTexture:
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targheight = sec->ceilingplane.ZatPoint (spot) + sec->FindShortestUpperAround ();
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targheight = sec->ceilingplane.ZatPoint (spot) + sec->FindShortestUpperAround ();
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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ceiling->m_Direction = 1;
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@ -422,10 +408,10 @@ manual_ceiling:
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//jff 5/23/98 find model with floor at target height if target
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//jff 5/23/98 find model with floor at target height if target
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//is a floor type
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//is a floor type
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modelsec = (/*type == DCeiling::ceilRaiseToHighest ||*/
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modelsec = (/*type == ceilRaiseToHighest ||*/
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type == DCeiling::ceilRaiseToFloor ||
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type == ceilRaiseToFloor ||
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/*type == DCeiling::ceilLowerToHighest ||*/
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/*type == ceilLowerToHighest ||*/
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type == DCeiling::ceilLowerToFloor) ?
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type == ceilLowerToFloor) ?
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sec->FindModelFloorSector (targheight) :
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sec->FindModelFloorSector (targheight) :
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sec->FindModelCeilingSector (targheight);
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sec->FindModelCeilingSector (targheight);
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if (modelsec != NULL)
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if (modelsec != NULL)
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@ -435,14 +421,14 @@ manual_ceiling:
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{
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{
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case 1: // type is zeroed
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case 1: // type is zeroed
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ceiling->m_NewSpecial = 0;
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ceiling->m_NewSpecial = 0;
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ceiling->m_Type = DCeiling::genCeilingChg0;
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ceiling->m_Type = genCeilingChg0;
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break;
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break;
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case 2: // type is copied
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case 2: // type is copied
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ceiling->m_NewSpecial = sec->special;
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ceiling->m_NewSpecial = sec->special;
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ceiling->m_Type = DCeiling::genCeilingChgT;
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ceiling->m_Type = genCeilingChgT;
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break;
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break;
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case 3: // type is left alone
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case 3: // type is left alone
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ceiling->m_Type = DCeiling::genCeilingChg;
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ceiling->m_Type = genCeilingChg;
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break;
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break;
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}
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}
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}
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}
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@ -454,32 +440,78 @@ manual_ceiling:
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{
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{
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case 1: // type is zeroed
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case 1: // type is zeroed
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ceiling->m_NewSpecial = 0;
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ceiling->m_NewSpecial = 0;
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ceiling->m_Type = DCeiling::genCeilingChg0;
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ceiling->m_Type = genCeilingChg0;
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break;
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break;
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case 2: // type is copied
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case 2: // type is copied
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ceiling->m_NewSpecial = line->frontsector->special;
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ceiling->m_NewSpecial = line->frontsector->special;
|
||||||
ceiling->m_Type = DCeiling::genCeilingChgT;
|
ceiling->m_Type = genCeilingChgT;
|
||||||
break;
|
break;
|
||||||
case 3: // type is left alone
|
case 3: // type is left alone
|
||||||
ceiling->m_Type = DCeiling::genCeilingChg;
|
ceiling->m_Type = genCeilingChg;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ceiling->PlayCeilingSound ();
|
ceiling->PlayCeilingSound ();
|
||||||
|
return ceiling;
|
||||||
|
}
|
||||||
|
|
||||||
if (manual)
|
//============================================================================
|
||||||
|
//
|
||||||
|
// EV_DoCeiling
|
||||||
|
// Move a ceiling up/down and all around!
|
||||||
|
//
|
||||||
|
// [RH] Added tag, speed, speed2, height, crush, silent, change params
|
||||||
|
//
|
||||||
|
//============================================================================
|
||||||
|
|
||||||
|
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
||||||
|
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
|
||||||
|
int crush, int silent, int change, bool hexencrush)
|
||||||
|
{
|
||||||
|
int secnum;
|
||||||
|
bool rtn;
|
||||||
|
sector_t* sec;
|
||||||
|
|
||||||
|
rtn = false;
|
||||||
|
|
||||||
|
// check if a manual trigger, if so do just the sector on the backside
|
||||||
|
if (tag == 0)
|
||||||
|
{
|
||||||
|
if (!line || !(sec = line->backsector))
|
||||||
return rtn;
|
return rtn;
|
||||||
|
secnum = (int)(sec-sectors);
|
||||||
|
// [RH] Hack to let manual crushers be retriggerable, too
|
||||||
|
tag ^= secnum | 0x1000000;
|
||||||
|
P_ActivateInStasisCeiling (tag);
|
||||||
|
return !!DCeiling::Create(sec, type, line, tag, speed, speed2, height, crush, silent, change, hexencrush);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reactivate in-stasis ceilings...for certain types.
|
||||||
|
// This restarts a crusher after it has been stopped
|
||||||
|
if (type == DCeiling::ceilCrushAndRaise)
|
||||||
|
{
|
||||||
|
P_ActivateInStasisCeiling (tag);
|
||||||
|
}
|
||||||
|
|
||||||
|
secnum = -1;
|
||||||
|
// affects all sectors with the same tag as the linedef
|
||||||
|
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||||
|
{
|
||||||
|
rtn |= !!DCeiling::Create(§ors[secnum], type, line, tag, speed, speed2, height, crush, silent, change, hexencrush);
|
||||||
}
|
}
|
||||||
return rtn;
|
return rtn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//============================================================================
|
||||||
//
|
//
|
||||||
// Restart a ceiling that's in-stasis
|
// Restart a ceiling that's in-stasis
|
||||||
// [RH] Passed a tag instead of a line and rewritten to use a list
|
// [RH] Passed a tag instead of a line and rewritten to use a list
|
||||||
//
|
//
|
||||||
|
//============================================================================
|
||||||
|
|
||||||
void P_ActivateInStasisCeiling (int tag)
|
void P_ActivateInStasisCeiling (int tag)
|
||||||
{
|
{
|
||||||
DCeiling *scan;
|
DCeiling *scan;
|
||||||
|
@ -495,11 +527,14 @@ void P_ActivateInStasisCeiling (int tag)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//============================================================================
|
||||||
//
|
//
|
||||||
// EV_CeilingCrushStop
|
// EV_CeilingCrushStop
|
||||||
// Stop a ceiling from crushing!
|
// Stop a ceiling from crushing!
|
||||||
// [RH] Passed a tag instead of a line and rewritten to use a list
|
// [RH] Passed a tag instead of a line and rewritten to use a list
|
||||||
//
|
//
|
||||||
|
//============================================================================
|
||||||
|
|
||||||
bool EV_CeilingCrushStop (int tag)
|
bool EV_CeilingCrushStop (int tag)
|
||||||
{
|
{
|
||||||
bool rtn = false;
|
bool rtn = false;
|
||||||
|
|
|
@ -677,6 +677,10 @@ public:
|
||||||
void Serialize (FArchive &arc);
|
void Serialize (FArchive &arc);
|
||||||
void Tick ();
|
void Tick ();
|
||||||
|
|
||||||
|
static DCeiling *Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag,
|
||||||
|
fixed_t speed, fixed_t speed2, fixed_t height,
|
||||||
|
int crush, int silent, int change, bool hexencrush);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ECeiling m_Type;
|
ECeiling m_Type;
|
||||||
fixed_t m_BottomHeight;
|
fixed_t m_BottomHeight;
|
||||||
|
@ -702,9 +706,6 @@ protected:
|
||||||
private:
|
private:
|
||||||
DCeiling ();
|
DCeiling ();
|
||||||
|
|
||||||
friend bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
|
||||||
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
|
|
||||||
int crush, int silent, int change, bool hexencrush);
|
|
||||||
friend bool EV_CeilingCrushStop (int tag);
|
friend bool EV_CeilingCrushStop (int tag);
|
||||||
friend void P_ActivateInStasisCeiling (int tag);
|
friend void P_ActivateInStasisCeiling (int tag);
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue