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Keep gameticker running to let the thread sleep
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1 changed files with 3 additions and 2 deletions
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@ -939,7 +939,7 @@ void NetUpdate (void)
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newtics = nowtime - gametime;
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newtics = nowtime - gametime;
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gametime = nowtime;
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gametime = nowtime;
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if (newtics <= 0 || pauseext) // nothing new to update or window paused
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if (newtics <= 0) // nothing new to update
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{
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{
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GetPackets ();
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GetPackets ();
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return;
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return;
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@ -1795,6 +1795,7 @@ void TryRunTics (void)
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// If paused, do not eat more CPU time than we need, because it
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// If paused, do not eat more CPU time than we need, because it
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// will all be wasted anyway.
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// will all be wasted anyway.
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if (pauseext) r_NoInterpolate = true;
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bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
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bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
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// get real tics
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// get real tics
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@ -1919,7 +1920,7 @@ void TryRunTics (void)
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C_Ticker ();
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C_Ticker ();
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M_Ticker ();
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M_Ticker ();
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I_GetTime (true);
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I_GetTime (true);
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G_Ticker ();
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if (!pauseext) G_Ticker();
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gametic++;
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gametic++;
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NetUpdate (); // check for new console commands
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NetUpdate (); // check for new console commands
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