mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
Keep gameticker running to let the thread sleep
This commit is contained in:
parent
ad33afb8c1
commit
cbb066f1fb
1 changed files with 3 additions and 2 deletions
|
@ -939,7 +939,7 @@ void NetUpdate (void)
|
|||
newtics = nowtime - gametime;
|
||||
gametime = nowtime;
|
||||
|
||||
if (newtics <= 0 || pauseext) // nothing new to update or window paused
|
||||
if (newtics <= 0) // nothing new to update
|
||||
{
|
||||
GetPackets ();
|
||||
return;
|
||||
|
@ -1795,6 +1795,7 @@ void TryRunTics (void)
|
|||
|
||||
// If paused, do not eat more CPU time than we need, because it
|
||||
// will all be wasted anyway.
|
||||
if (pauseext) r_NoInterpolate = true;
|
||||
bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
|
||||
|
||||
// get real tics
|
||||
|
@ -1919,7 +1920,7 @@ void TryRunTics (void)
|
|||
C_Ticker ();
|
||||
M_Ticker ();
|
||||
I_GetTime (true);
|
||||
G_Ticker ();
|
||||
if (!pauseext) G_Ticker();
|
||||
gametic++;
|
||||
|
||||
NetUpdate (); // check for new console commands
|
||||
|
|
Loading…
Reference in a new issue