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Renderer floatification: "fix for signed divide" isn't needed when using xs_RoundToInt
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1 changed files with 4 additions and 8 deletions
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@ -791,8 +791,7 @@ bool FWallCoords::Init(const DVector2 &pt1, const DVector2 &pt2, double too_clos
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{
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if (tleft.X > tleft.Y) return true; // left edge is off the right side
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if (tleft.Y == 0) return true;
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sx1 = xs_ToInt(CenterX + tleft.X * CenterX / tleft.Y);
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if (tleft.X >= 0) sx1 = MIN(viewwidth, sx1+1); // fix for signed divide
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sx1 = xs_RoundToInt(CenterX + tleft.X * CenterX / tleft.Y);
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sz1 = tleft.Y;
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}
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else
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@ -811,8 +810,7 @@ bool FWallCoords::Init(const DVector2 &pt1, const DVector2 &pt2, double too_clos
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{
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if (tright.X < -tright.Y) return true; // right edge is off the left side
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if (tright.Y == 0) return true;
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sx2 = xs_ToInt(CenterX + tright.X * CenterX / tright.Y);
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if (tright.X >= 0) sx2 = MIN(viewwidth, sx2+1); // fix for signed divide
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sx2 = xs_RoundToInt(CenterX + tright.X * CenterX / tright.Y);
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sz2 = tright.Y;
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}
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else
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@ -945,8 +943,7 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
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{
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if (rx1 > ry1) return false; // left edge is off the right side
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if (ry1 == 0) return false;
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sx1 = xs_ToInt(CenterX + rx1 * CenterX / ry1);
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if (rx1 >= 0) sx1 = MIN<int>(viewwidth, sx1+1); // fix for signed divide
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sx1 = xs_RoundToInt(CenterX + rx1 * CenterX / ry1);
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}
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else
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{
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@ -959,8 +956,7 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
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{
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if (rx2 < -ry2) return false; // right edge is off the left side
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if (ry2 == 0) return false;
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sx2 = xs_ToInt(CenterX + rx2 * CenterX / ry2);
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if (rx2 >= 0) sx2 = MIN<int>(viewwidth, sx2+1); // fix for signed divide
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sx2 = xs_RoundToInt(CenterX + rx2 * CenterX / ry2);
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}
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else
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{
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