Added GetActorPowerupTics ACS function

This commit is contained in:
Edward Richardson 2014-04-07 23:23:55 +12:00
parent 940794929c
commit ca93e04de3

View file

@ -4260,6 +4260,7 @@ enum EACSFunctions
ACSF_CheckFlag,
ACSF_SetLineActivation,
ACSF_GetLineActivation,
ACSF_GetActorPowerupTics,
// ZDaemon
ACSF_GetTeamScore = 19620, // (int team)
@ -5325,6 +5326,27 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
}
break;
case ACSF_GetActorPowerupTics:
if (argCount >= 2)
{
const PClass *powerupclass = PClass::FindClass(FBehavior::StaticLookupString(args[1]));
if (powerupclass == NULL || !RUNTIME_CLASS(APowerup)->IsAncestorOf(powerupclass))
{
Printf("'%s' is not a type of Powerup.\n", FBehavior::StaticLookupString(args[1]));
return 0;
}
AActor *actor = SingleActorFromTID(args[0], activator);
if (actor != NULL)
{
APowerup* powerup = (APowerup*)actor->FindInventory(powerupclass);
if (powerup != NULL)
return powerup->EffectTics;
}
return 0;
}
break;
default:
break;
}