# Conflicts:
#	src/CMakeLists.txt
This commit is contained in:
Christoph Oelckers 2016-02-13 15:36:04 +01:00
commit ca87e2fa3c
16 changed files with 209 additions and 168 deletions

View file

@ -14,6 +14,10 @@ if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
endif(NOT CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
endif()
if( MSVC )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /fp:fast" )
endif()
CHECK_FUNCTION_EXISTS( itoa ITOA_EXISTS )
if( NOT ITOA_EXISTS )
add_definitions( -DNEED_ITOA=1 )

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@ -29,6 +29,11 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif()
endif()
if( MSVC )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /fp:fast" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast" )
endif()
# Default emulators to build (all of them! ;)
if (NOT DEFINED USE_GME_AY)

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@ -156,7 +156,7 @@ int Fir_Resampler_::input_needed( blargg_long output_count ) const
output_count -= 2;
}
long input_extra = input_count - (write_pos - &buf [(width_ - 1) * stereo]);
long input_extra = (long)(input_count - (write_pos - &buf [(width_ - 1) * stereo]));
if ( input_extra < 0 )
input_extra = 0;
return input_extra;

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@ -5,7 +5,7 @@ set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG" )
# Disable warnings for << operator precedence (4554) and
# unreferenced labels (4102) from VC
if( MSVC )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4554 /wd4102" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4554 /wd4102 /fp:fast" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )

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@ -36,6 +36,14 @@ if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
set( X64 64 )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set ( FASTMATH "-ffast-math" )
else()
if ( MSVC )
set ( FASTMATH "/fp:fast" )
endif()
endif()
# You can either use "make install" on the FMOD distribution to put it
# in standard system locations, or you can unpack the FMOD distribution
# in the root of the zdoom tree. e.g.:
@ -102,8 +110,6 @@ if( WIN32 )
"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
# This next one is for Randy.
"E:/Software/Dev/FMOD/${WIN_TYPE}/api"
# .. and this one for Graf Zahl
"D:/portable/FMOD SoundSystem 4.26/FMOD Programmers API WIN32/api"
)
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
@ -922,6 +928,151 @@ set( NOT_COMPILED_SOURCE_FILES
asm_x86_64/tmap3.s
)
set( FASTMATH_SOURCES
r_swrenderer.cpp
r_3dfloors.cpp
r_bsp.cpp
r_draw.cpp
r_drawt.cpp
r_main.cpp
r_plane.cpp
r_segs.cpp
r_sky.cpp
r_things.cpp
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_sndseq.cpp
s_sound.cpp
GuillotineBinPack.cpp
SkylineBinPack.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
menu/colorpickermenu.cpp
menu/joystickmenu.cpp
menu/listmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp
menu/menudef.cpp
menu/menuinput.cpp
menu/messagebox.cpp
menu/optionmenu.cpp
menu/playerdisplay.cpp
menu/playermenu.cpp
menu/readthis.cpp
menu/videomenu.cpp
oplsynth/fmopl.cpp
oplsynth/mlopl.cpp
oplsynth/mlopl_io.cpp
oplsynth/music_opldumper_mididevice.cpp
oplsynth/music_opl_mididevice.cpp
oplsynth/opl_mus_player.cpp
oplsynth/dosbox/opl.cpp
oplsynth/OPL3.cpp
oplsynth/nukedopl3.cpp
sound/fmodsound.cpp
sound/i_music.cpp
sound/i_sound.cpp
sound/mpg123_decoder.cpp
sound/music_cd.cpp
sound/music_dumb.cpp
sound/music_gme.cpp
sound/music_mus_midiout.cpp
sound/music_smf_midiout.cpp
sound/music_hmi_midiout.cpp
sound/music_xmi_midiout.cpp
sound/music_midistream.cpp
sound/music_midi_base.cpp
sound/music_midi_timidity.cpp
sound/music_mus_opl.cpp
sound/music_stream.cpp
sound/music_fluidsynth_mididevice.cpp
sound/music_softsynth_mididevice.cpp
sound/music_timidity_mididevice.cpp
sound/music_wildmidi_mididevice.cpp
sound/music_win_mididevice.cpp
sound/oalsound.cpp
sound/sndfile_decoder.cpp
sound/music_pseudo_mididevice.cpp
timidity/common.cpp
timidity/instrum.cpp
timidity/instrum_dls.cpp
timidity/instrum_font.cpp
timidity/instrum_sf2.cpp
timidity/mix.cpp
timidity/playmidi.cpp
timidity/resample.cpp
timidity/timidity.cpp
wildmidi/file_io.cpp
wildmidi/gus_pat.cpp
wildmidi/reverb.cpp
wildmidi/wildmidi_lib.cpp
wildmidi/wm_error.cpp
r_data/colormaps.cpp
r_data/r_translate.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_matrix.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/a_dynlight.cpp
gl/utility/gl_clock.cpp
gl/utility/gl_cycler.cpp
gl/utility/gl_geometric.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_lightdata.cpp
gl/hqnx/init.cpp
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_bitmap.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
gl/textures/gl_skyboxtexture.cpp
gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp
gl/scene/gl_decal.cpp
gl/scene/gl_drawinfo.cpp
gl/scene/gl_flats.cpp
gl/scene/gl_walls.cpp
gl/scene/gl_sprite.cpp
gl/scene/gl_skydome.cpp
gl/scene/gl_renderhacks.cpp
gl/scene/gl_weapon.cpp
gl/scene/gl_scene.cpp
gl/scene/gl_sky.cpp
gl/scene/gl_portal.cpp
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/dynlights/gl_dynlight.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_dynlight1.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/system/gl_load.c
gl/models/gl_models_md3.cpp
gl/models/gl_models_md2.cpp
gl/models/gl_models.cpp
gl/models/gl_voxels.cpp
)
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
@ -929,6 +1080,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
${ASM_SOURCES}
${SYSTEM_SOURCES}
${X86_SOURCES}
${FASTMATH_SOURCES}
x86.cpp
actorptrselect.cpp
am_map.cpp
@ -1044,23 +1196,8 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
p_xlat.cpp
parsecontext.cpp
po_man.cpp
portal.cpp
r_swrenderer.cpp
portal.cpp
r_utility.cpp
r_3dfloors.cpp
r_bsp.cpp
r_draw.cpp
r_drawt.cpp
r_main.cpp
r_plane.cpp
r_segs.cpp
r_sky.cpp
r_things.cpp
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_sndseq.cpp
s_sound.cpp
sc_man.cpp
st_stuff.cpp
statistics.cpp
@ -1082,8 +1219,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
wi_stuff.cpp
zstrformat.cpp
zstring.cpp
GuillotineBinPack.cpp
SkylineBinPack.cpp
g_doom/a_doommisc.cpp
g_heretic/a_hereticmisc.cpp
g_hexen/a_hexenmisc.cpp
@ -1127,92 +1262,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
g_shared/sbar_mugshot.cpp
g_shared/shared_hud.cpp
g_shared/shared_sbar.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
menu/colorpickermenu.cpp
menu/joystickmenu.cpp
menu/listmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp
menu/menudef.cpp
menu/menuinput.cpp
menu/messagebox.cpp
menu/optionmenu.cpp
menu/playerdisplay.cpp
menu/playermenu.cpp
menu/readthis.cpp
menu/videomenu.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_matrix.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/a_dynlight.cpp
gl/utility/gl_clock.cpp
gl/utility/gl_cycler.cpp
gl/utility/gl_geometric.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_lightdata.cpp
gl/hqnx/init.cpp
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_bitmap.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
gl/textures/gl_skyboxtexture.cpp
gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp
gl/scene/gl_decal.cpp
gl/scene/gl_drawinfo.cpp
gl/scene/gl_flats.cpp
gl/scene/gl_walls.cpp
gl/scene/gl_sprite.cpp
gl/scene/gl_skydome.cpp
gl/scene/gl_renderhacks.cpp
gl/scene/gl_weapon.cpp
gl/scene/gl_scene.cpp
gl/scene/gl_sky.cpp
gl/scene/gl_portal.cpp
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/dynlights/gl_dynlight.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_dynlight1.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/system/gl_load.c
gl/models/gl_models_md3.cpp
gl/models/gl_models_md2.cpp
gl/models/gl_models.cpp
gl/models/gl_voxels.cpp
oplsynth/fmopl.cpp
oplsynth/mlopl.cpp
oplsynth/mlopl_io.cpp
oplsynth/music_opldumper_mididevice.cpp
oplsynth/music_opl_mididevice.cpp
oplsynth/opl_mus_player.cpp
oplsynth/dosbox/opl.cpp
oplsynth/OPL3.cpp
oplsynth/nukedopl3.cpp
resourcefiles/ancientzip.cpp
resourcefiles/file_7z.cpp
resourcefiles/file_grp.cpp
@ -1224,30 +1274,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
resourcefiles/file_directory.cpp
resourcefiles/resourcefile.cpp
sfmt/SFMT.cpp
sound/fmodsound.cpp
sound/i_music.cpp
sound/i_sound.cpp
sound/mpg123_decoder.cpp
sound/music_cd.cpp
sound/music_dumb.cpp
sound/music_gme.cpp
sound/music_mus_midiout.cpp
sound/music_smf_midiout.cpp
sound/music_hmi_midiout.cpp
sound/music_xmi_midiout.cpp
sound/music_midistream.cpp
sound/music_midi_base.cpp
sound/music_midi_timidity.cpp
sound/music_mus_opl.cpp
sound/music_stream.cpp
sound/music_fluidsynth_mididevice.cpp
sound/music_softsynth_mididevice.cpp
sound/music_timidity_mididevice.cpp
sound/music_wildmidi_mididevice.cpp
sound/music_win_mididevice.cpp
sound/oalsound.cpp
sound/sndfile_decoder.cpp
sound/music_pseudo_mididevice.cpp
textures/animations.cpp
textures/anim_switches.cpp
textures/automaptexture.cpp
@ -1277,20 +1303,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
thingdef/thingdef_parse.cpp
thingdef/thingdef_properties.cpp
thingdef/thingdef_states.cpp
timidity/common.cpp
timidity/instrum.cpp
timidity/instrum_dls.cpp
timidity/instrum_font.cpp
timidity/instrum_sf2.cpp
timidity/mix.cpp
timidity/playmidi.cpp
timidity/resample.cpp
timidity/timidity.cpp
wildmidi/file_io.cpp
wildmidi/gus_pat.cpp
wildmidi/reverb.cpp
wildmidi/wildmidi_lib.cpp
wildmidi/wm_error.cpp
xlat/parse_xlat.cpp
fragglescript/t_fspic.cpp
fragglescript/t_func.cpp
@ -1302,12 +1314,10 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
fragglescript/t_spec.cpp
fragglescript/t_variable.cpp
fragglescript/t_cmd.cpp
r_data/colormaps.cpp
r_data/sprites.cpp
r_data/voxels.cpp
r_data/renderstyle.cpp
r_data/r_interpolate.cpp
r_data/r_translate.cpp
zscript/ast.cpp
zscript/vmbuilder.cpp
zscript/vmdisasm.cpp
@ -1319,9 +1329,14 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
zzautozend.cpp
)
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${FASTMATH} )
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
if ( WIN32 )
set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${FASTMATH} )
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
@ -1341,6 +1356,7 @@ include_directories( .
textures
thingdef
timidity
wildmidi
xlat
zscript
../gdtoa

View file

@ -636,7 +636,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
PARAM_INT_OPT (damagecnt) { damagecnt = 15; }
PARAM_ANGLE_OPT (angle) { angle = ANGLE_90; }
PARAM_FIXED_OPT (distance) { distance = 16*64*FRACUNIT; }
PARAM_ANGLE_OPT (vrange) { vrange = 32*FRACUNIT; }
PARAM_ANGLE_OPT (vrange) { vrange = 32*ANGLE_1; }
PARAM_INT_OPT (defdamage) { defdamage = 0; }
int i;

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@ -332,7 +332,7 @@ int APoisonCloud::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
int damage = 15 + (pr_poisoncloudd()&15);
if (mate)
{
damage = (int)((float)damage * level.teamdamage);
damage = (int)((double)damage * level.teamdamage);
}
// Handle passive damage modifiers (e.g. PowerProtection)
if (victim->Inventory != NULL)

View file

@ -38,7 +38,7 @@ off_t MPG123Decoder::file_lseek(void *handle, off_t offset, int whence)
ssize_t MPG123Decoder::file_read(void *handle, void *buffer, size_t bytes)
{
FileReader *reader = reinterpret_cast<MPG123Decoder*>(handle)->Reader;
return reader->Read(buffer, bytes);
return (ssize_t)reader->Read(buffer, (long)bytes);
}
@ -183,7 +183,7 @@ bool MPG123Decoder::seek(size_t ms_offset)
if(mpg123_getformat(MPG123, &srate, &channels, &enc) == MPG123_OK)
{
size_t smp_offset = (size_t)((double)ms_offset / 1000. * srate);
if(mpg123_seek(MPG123, smp_offset, SEEK_SET) >= 0)
if(mpg123_seek(MPG123, (off_t)smp_offset, SEEK_SET) >= 0)
{
Done = false;
return true;

View file

@ -617,7 +617,7 @@ public:
SampleRate = srate;
Looping = loop;
Data.Resize((size_t)(0.2 * SampleRate) * FrameSize);
Data.Resize((SampleRate / 5) * FrameSize);
return true;
}
@ -781,8 +781,21 @@ OpenALSoundRenderer::OpenALSoundRenderer()
alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &numMono);
alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &numStereo);
Sources.Resize(MIN<int>(MAX<int>(*snd_channels, 2), numMono+numStereo));
for(size_t i = 0;i < Sources.Size();i++)
// OpenAL specification doesn't require alcGetIntegerv() to return
// meaningful values for ALC_MONO_SOURCES and ALC_MONO_SOURCES.
// At least Apple's OpenAL implementation returns zeroes,
// although it can generate reasonable number of sources.
const int numChannels = MAX<int>(*snd_channels, 2);
int numSources = numMono + numStereo;
if (0 == numSources)
{
numSources = numChannels;
}
Sources.Resize(MIN<int>(numChannels, numSources));
for(unsigned i = 0;i < Sources.Size();i++)
{
alGenSources(1, &Sources[i]);
if(getALError() != AL_NO_ERROR)

View file

@ -126,7 +126,7 @@ TArray<char> SndFileDecoder::readAll()
output.Resize((unsigned)(SndInfo.frames * framesize));
size_t got = read(&output[0], output.Size());
output.Resize(got);
output.Resize((unsigned)got);
return output;
}

View file

@ -258,7 +258,7 @@ enum EDefinitionType
union FPropParam
{
int i;
float f;
double d;
const char *s;
FxExpression *exp;
};
@ -317,10 +317,13 @@ int MatchString (const char *in, const char **strings);
int var = params[(no)+1].i;
#define PROP_FLOAT_PARM(var, no) \
float var = params[(no)+1].f;
float var = float(params[(no)+1].d);
#define PROP_DOUBLE_PARM(var, no) \
double var = params[(no)+1].d;
#define PROP_FIXED_PARM(var, no) \
fixed_t var = fixed_t(params[(no)+1].f * FRACUNIT);
fixed_t var = FLOAT2FIXED(params[(no)+1].d);
#define PROP_COLOR_PARM(var, no) \
int var = params[(no)+1].i== 0? params[(no)+2].i : V_GetColor(NULL, params[(no)+2].s);

View file

@ -54,8 +54,8 @@ static TArray<AFuncDesc> AFTable;
//==========================================================================
// [RH] Keep GCC quiet by not using offsetof on Actor types.
#define DEFINE_FLAG(prefix, name, type, variable) { prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable) }
#define DEFINE_FLAG2(symbol, name, type, variable) { symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable) }
#define DEFINE_FLAG(prefix, name, type, variable) { (unsigned int)prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable) }
#define DEFINE_FLAG2(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable) }
#define DEFINE_DEPRECATED_FLAG(name) { DEPF_##name, #name, -1, 0 }
#define DEFINE_DUMMY_FLAG(name) { DEPF_UNUSED, #name, -1, 0 }

View file

@ -825,7 +825,7 @@ static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defau
case 'F':
sc.MustGetFloat();
conv.f = float(sc.Float);
conv.d = sc.Float;
break;
case 'Z': // an optional string. Does not allow any numerical value.

View file

@ -2174,7 +2174,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, color, C_f, Inventory)
}
if (PROP_PARM_COUNT > 2)
{
PROP_FLOAT_PARM(falpha, 2);
PROP_DOUBLE_PARM(falpha, 2);
alpha=int(falpha*255);
}
else alpha = 255/3;
@ -2718,17 +2718,17 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
}
else if (PROP_PARM_COUNT < 4)
{
PROP_FLOAT_PARM(a, 2);
PROP_DOUBLE_PARM(a, 2);
color.a = BYTE(255 * clamp(a, 0.f, 1.f));
color.a = BYTE(255 * clamp<double>(a, 0.f, 1.f));
defaults->DamageFade = color;
}
else
{
PROP_FLOAT_PARM(a, 2);
PROP_DOUBLE_PARM(a, 2);
PROP_STRING_PARM(type, 3);
color.a = BYTE(255 * clamp(a, 0.f, 1.f));
color.a = BYTE(255 * clamp<double>(a, 0.f, 1.f));
assert(info->IsKindOf(RUNTIME_CLASS(PClassPlayerPawn)));
static_cast<PClassPlayerPawn *>(info)->PainFlashes.Insert(type, color);
}

View file

@ -1230,6 +1230,6 @@ typedef TVector2<float> FVector2;
typedef TVector3<float> FVector3;
typedef TRotator<float> FRotator;
typedef TMatrix3x3<float> FMatrix3x3;
typedef TAngle<float> FAngle;
//typedef TAngle<float> FAngle;
#endif

View file

@ -1584,7 +1584,7 @@ void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE
const BYTE fg = attrib & 0x0F;
const BYTE fg_left = fg << 4;
const BYTE bg = bg_left >> 4;
const BYTE color_array[4] = { bg_left | bg, attrib & 0x7F, fg_left | bg, fg_left | fg };
const BYTE color_array[4] = { (BYTE)(bg_left | bg), (BYTE)(attrib & 0x7F), (BYTE)(fg_left | bg), (BYTE)(fg_left | fg) };
const BYTE *src = font + 1 + charnum * font[0];
int pitch = screen->bmiHeader.biWidth >> 1;
BYTE *dest = ST_Util_BitsForBitmap(screen) + x*4 + y * font[0] * pitch;