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- added ZScript export for side_t::SetSpecialColor.
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2 changed files with 28 additions and 0 deletions
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@ -2230,6 +2230,26 @@ DEFINE_ACTION_FUNCTION(_Sector, NextLowestFloorAt)
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ACTION_RETURN_INT(self->Index());
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}
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//=====================================================================================
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//
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//
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//=====================================================================================
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DEFINE_ACTION_FUNCTION(_Side, SetSpecialColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(side_t);
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PARAM_INT(tier);
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PARAM_INT(position);
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PARAM_COLOR(color);
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if (tier >= 0 && tier < 3 && position >= 0 && position < 2)
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{
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color.a = 255;
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self->SetSpecialColor(tier, position, color);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Vertex, Index)
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{
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PARAM_SELF_STRUCT_PROLOGUE(vertex_t);
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@ -45,6 +45,12 @@ struct Side native play
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bottom=2
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};
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enum EColorPos
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{
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walltop = 0,
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wallbottom = 1
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}
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enum EWallFlags
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{
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WALLF_ABSLIGHTING = 1, // Light is absolute instead of relative
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@ -57,6 +63,7 @@ struct Side native play
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WALLF_LIGHT_FOG = 128, // This wall's Light is used even in fog.
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};
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native readonly Sector sector; // Sector the SideDef is facing.
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//DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
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native readonly Line linedef;
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@ -77,6 +84,7 @@ struct Side native play
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native void SetTextureYScale(int which, double scale);
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native double GetTextureYScale(int which);
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native void MultiplyTextureYScale(int which, double delta);
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native void SetSpecialColor(int tier, int position, Color scolor);
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//native DInterpolation *SetInterpolation(int position);
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//native void StopInterpolation(int position);
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