- fix loadgame crash

This commit is contained in:
Magnus Norddahl 2019-06-06 18:56:34 +02:00
parent b8a188705e
commit c9ee880196

View file

@ -374,5 +374,16 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
mImage.View = viewbuilder.create(fb->device);
mImage.View->SetDebugName(name);
if (fb->GetBuffers()->GetWidth() > 0 && fb->GetBuffers()->GetHeight() > 0)
{
fb->GetPostprocess()->BlitCurrentToImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
else
{
// hwrenderer asked image data from a frame buffer that was never written into. Let's give it that..
// (ideally the hwrenderer wouldn't do this, but the calling code is too complex for me to fix)
VkImageTransition transition;
transition.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
transition.execute(fb->GetTransferCommands());
}
}