mirror of https://github.com/ZDoom/gzdoom.git
- fix loadgame crash
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@ -374,5 +374,16 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
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mImage.View = viewbuilder.create(fb->device);
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mImage.View = viewbuilder.create(fb->device);
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mImage.View->SetDebugName(name);
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mImage.View->SetDebugName(name);
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fb->GetPostprocess()->BlitCurrentToImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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if (fb->GetBuffers()->GetWidth() > 0 && fb->GetBuffers()->GetHeight() > 0)
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{
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fb->GetPostprocess()->BlitCurrentToImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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else
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{
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// hwrenderer asked image data from a frame buffer that was never written into. Let's give it that..
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// (ideally the hwrenderer wouldn't do this, but the calling code is too complex for me to fix)
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VkImageTransition transition;
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transition.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
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transition.execute(fb->GetTransferCommands());
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}
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}
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}
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