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@ -401,6 +401,9 @@ int G_SkillProperty(ESkillProperty prop)
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case SKILLP_ArmorFactor:
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case SKILLP_ArmorFactor:
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return AllSkills[gameskill].ArmorFactor;
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return AllSkills[gameskill].ArmorFactor;
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case SKILLP_HealthFactor:
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return AllSkills[gameskill].HealthFactor;
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case SKILLP_Infight:
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case SKILLP_Infight:
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// This property also needs to consider the level flags for the same info.
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// This property also needs to consider the level flags for the same info.
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if (level.flags2 & LEVEL2_TOTALINFIGHTING) return 1;
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if (level.flags2 & LEVEL2_TOTALINFIGHTING) return 1;
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