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- add linux build script
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3 changed files with 128 additions and 10 deletions
104
auto-setup-linux.sh
Executable file
104
auto-setup-linux.sh
Executable file
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#!/bin/bash
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#**
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#** auto-setup-linux.sh
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#** Automatic (easy) setup and build script for Linux
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#**
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#** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH!
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#** This script also assumes you have installed a build system that cmake can automatically detect.
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#** Such as GCC or Clang. Requires appropriate supporting libraries installed too!
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#** Without these items, this script will FAIL! So make sure you have your build environment properly
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#** set up in order for this script to succeed.
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#**
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#** The purpose of this script is to get someone easily going with a full working compile of GZDoom.
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#** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
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#** compile their own copy without having to follow complex instructions to get it working.
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#** Every build environment is different, and every computer system is different - this should work
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#** in most typical systems under Windows but it may fail under certain types of systems or conditions.
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#** Not guaranteed to work and your mileage will vary.
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#**
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#** Prerequisite Packages used in testing (from Linux Mint-XFCE):
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#** nasm autoconf libtool libsystemd-dev clang-15 libx11-dev libsdl2-dev libgtk-3-dev
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#**
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#**---------------------------------------------------------------------------
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#** Copyright 2024 Rachael Alexanderson and the GZDoom team
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#** All rights reserved.
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#**
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#** Redistribution and use in source and binary forms, with or without
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#** modification, are permitted provided that the following conditions
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#** are met:
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#**
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#** 1. Redistributions of source code must retain the above copyright
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#** notice, this list of conditions and the following disclaimer.
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#** 2. Redistributions in binary form must reproduce the above copyright
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#** notice, this list of conditions and the following disclaimer in the
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#** documentation and/or other materials provided with the distribution.
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#** 3. The name of the author may not be used to endorse or promote products
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#** derived from this software without specific prior written permission.
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#**
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#** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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#** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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#** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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#** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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#** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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#** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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#** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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#** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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#** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#**---------------------------------------------------------------------------
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#**
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# -- Always operate within the build folder
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BUILDFOLDER=$(dirname "$0")/build
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if [ ! -d "$BUILDFOLDER" ]; then
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mkdir "$BUILDFOLDER"
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fi
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cd "$BUILDFOLDER"
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if [ -d "vcpkg" ]; then
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git -C ./vcpkg pull
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fi
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if [ ! -d "vcpkg" ]; then
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git clone https://github.com/microsoft/vcpkg
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fi
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if [ -d "zmusic" ]; then
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git -C ./zmusic fetch
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fi
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if [ ! -d "zmusic" ]; then
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git clone https://github.com/zdoom/zmusic
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fi
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if [ -d "zmusic" ]; then
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git -C ./zmusic checkout 1.1.12
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fi
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if [ ! -d "zmusic/build" ]; then
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mkdir zmusic/build
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fi
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if [ ! -d "vcpkg_installed" ]; then
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mkdir vcpkg_installed
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fi
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cmake -S ./zmusic -B ./zmusic/build \
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-DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake \
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-DVCPKG_LIBSNDFILE=1 \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/
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pushd ./zmusic/build
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make -j $(nproc)
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popd
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cmake -S .. -B . \
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-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/
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make -j $(nproc); rc=$?
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# -- If successful, show the build
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if [ $rc -eq 0 ]; then
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if [ -f gzdoom ]; then
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xdg-open .
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fi
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fi
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exit $rc
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@ -10,9 +10,15 @@ if(ZMUSIC_INCLUDE_DIR AND ZMUSIC_LIBRARIES)
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set(ZMUSIC_FIND_QUIETLY TRUE)
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endif()
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find_path(ZMUSIC_INCLUDE_DIR zmusic.h)
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find_path(ZMUSIC_INCLUDE_DIR zmusic.h
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HINTS
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${CMAKE_SOURCE_DIR}/build/zmusic/include
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)
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find_library(ZMUSIC_LIBRARIES NAMES zmusic)
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find_library(ZMUSIC_LIBRARIES NAMES zmusic
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HINTS
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${CMAKE_SOURCE_DIR}/build/zmusic/build/source
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)
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mark_as_advanced(ZMUSIC_LIBRARIES ZMUSIC_INCLUDE_DIR)
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# handle the QUIETLY and REQUIRED arguments and set ZMUSIC_FOUND to TRUE if
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22
vcpkg.json
22
vcpkg.json
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{
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"name": "libvpx",
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"default-features": false,
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"platform": "windows & static & staticcrt"
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"platform": "(!windows & static) | (windows & static & staticcrt)"
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}
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]
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},
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{
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"name": "openal-soft",
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"default-features": false,
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"platform": "!windows | (windows & static & staticcrt)"
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"platform": "(!windows & static) | (windows & static & staticcrt)"
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}
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]
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}
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"dependencies": [
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{
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"name": "bzip2",
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"platform": "!windows | (windows & static & staticcrt)"
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"platform": "(!windows & static) | (windows & static & staticcrt)"
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},
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{
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"name": "sdl2",
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"platform": "!windows & !osx"
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"platform": "!windows & !osx & static"
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},
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{
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"name": "libvpx",
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"platform": "!windows"
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"platform": "!windows & static"
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},
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{
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"name": "libwebp",
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"platform": "!windows | (windows & static & staticcrt)"
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}
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"platform": "(!windows & static) | (windows & static & staticcrt)"
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},
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{
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"name": "gtk3",
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"platform": "!windows & !osx & static"
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},
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{
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"name": "glib",
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"platform": "!windows & !osx & static"
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}
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]
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}
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