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- portal refactoring complete.
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bc97e585ba
commit
c98474d1c7
7 changed files with 10 additions and 8 deletions
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@ -58,7 +58,6 @@ public:
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FVertexBuffer(bool wantbuffer = true);
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virtual ~FVertexBuffer();
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virtual void BindVBO() = 0;
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void EnableBufferArrays(int enable, int disable);
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};
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struct FSimpleVertex
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@ -36,7 +36,6 @@ struct FDrawInfo : public HWDrawInfo
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void AddWall(GLWall *wall) override;
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void AddMirrorSurface(GLWall *w) override;
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void AddPortal(GLWall *w, int portaltype) override;
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void AddFlat(GLFlat *flat, bool fog) override;
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void AddSprite(GLSprite *sprite, bool translucent) override;
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@ -329,7 +329,6 @@ public:
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virtual void AddSubsectorToPortal(FSectorPortalGroup *portal, subsector_t *sub) = 0;
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virtual void AddWall(GLWall *w) = 0;
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virtual void AddPortal(GLWall *w, int portaltype) = 0;
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virtual void AddMirrorSurface(GLWall *w) = 0;
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virtual void AddFlat(GLFlat *flat, bool fog) = 0;
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virtual void AddSprite(GLSprite *sprite, bool translucent) = 0;
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@ -811,7 +811,7 @@ HWHorizonPortal::HWHorizonPortal(FPortalSceneState *s, GLHorizonInfo * pt, FRend
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// Draw to some far away boundary
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// This is not drawn as larger strips because it causes visual glitches.
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auto verts = di->AllocVertices(256 + 10);
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auto verts = di->AllocVertices(1024 + 10);
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auto ptr = verts.first;
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for (int xx = -32768; xx < 32768; xx += 4096)
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{
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@ -855,7 +855,7 @@ HWHorizonPortal::HWHorizonPortal(FPortalSceneState *s, GLHorizonInfo * pt, FRend
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ptr++;
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voffset = verts.second;
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vcount = 256;
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vcount = 1024;
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}
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@ -905,7 +905,7 @@ void HWHorizonPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
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for (unsigned i = 0; i < vcount; i += 4)
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{
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di->Draw(DT_TriangleStrip, state, voffset + i, 4, i==0);
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di->Draw(DT_TriangleStrip, state, voffset + i, 4, true);// i == 0);
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}
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di->Draw(DT_TriangleStrip, state, voffset + vcount, 10, false);
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@ -81,11 +81,13 @@ EXTERN_CVAR(Float, skyoffset)
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FSkyDomeCreator::FSkyDomeCreator()
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{
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screen->mSkyData = this;
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CreateDome();
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}
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FSkyDomeCreator::~FSkyDomeCreator()
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{
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if (screen && screen->mSkyData) screen->mSkyData = nullptr;
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}
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//-----------------------------------------------------------------------------
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@ -39,6 +39,7 @@
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hw_renderstate.h"
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#include "hw_skydome.h"
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//==========================================================================
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//
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@ -470,7 +471,7 @@ void GLWall::PutPortal(HWDrawInfo *di, int ptype)
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break;
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case PORTALTYPE_SECTORSTACK:
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portal = di->FindPortal(portal);
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portal = di->FindPortal(this->portal);
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if (!portal)
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{
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portal = new HWScenePortal(pstate, new HWSectorStackPortal(this->portal));
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@ -529,7 +530,7 @@ void GLWall::PutPortal(HWDrawInfo *di, int ptype)
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portal = di->FindPortal(sky);
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if (!portal)
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{
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portal = new HWSkyPortal(GLRenderer->mSkyVBO, &pstate, sky);
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portal = new HWSkyPortal(screen->mSkyData, pstate, sky);
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di->Portals.Push(portal);
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}
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portal->AddLine(this);
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@ -49,6 +49,7 @@ struct sector_t;
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class IShaderProgram;
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class FTexture;
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struct FPortalSceneState;
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class FSkyDomeCreator;
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enum EHWCaps
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{
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@ -368,6 +369,7 @@ public:
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int stencilValue = 0; // Global stencil test value
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bool enable_quadbuffered = false;
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FPortalSceneState *mPortalState; // global portal state.
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FSkyDomeCreator *mSkyData; // we need access to this in the device independent part, but cannot depend on how the renderer manages it internally.
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IntRect mScreenViewport;
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IntRect mSceneViewport;
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