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Fix memory leak due to IHardwareTexture forward declaration
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1 changed files with 2 additions and 2 deletions
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@ -3,9 +3,9 @@
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#include "tarray.h"
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#include "hw_ihwtexture.h"
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#include "palettecontainer.h"
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#include "hw_ihwtexture.h" // Note: this cannot be a forward declaration due to the inlined delete statement below.
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struct FTextureBuffer;
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class IHardwareTexture;
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enum ECreateTexBufferFlags
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{
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@ -34,7 +34,7 @@ private:
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void Delete()
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{
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if (hwTexture) delete hwTexture;
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delete hwTexture;
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hwTexture = nullptr;
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}
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