- removed all remaining references to level and TThinkerIterator from p_floor.cpp, p_lights.cpp, p_pusher.cpp and p_scroll.cpp.

This commit is contained in:
Christoph Oelckers 2019-01-27 15:02:37 +01:00
parent 5aa379e50e
commit c94f0f47a2
4 changed files with 15 additions and 15 deletions

View file

@ -188,19 +188,19 @@ void DFloor::Tick ()
sector_t *sec = m_Sector;
sec->stairlock = -1; // thinker done, promote lock to -1
while (sec->prevsec != -1 && level.sectors[sec->prevsec].stairlock != -2)
sec = &level.sectors[sec->prevsec]; // search for a non-done thinker
while (sec->prevsec != -1 && Level->sectors[sec->prevsec].stairlock != -2)
sec = &Level->sectors[sec->prevsec]; // search for a non-done thinker
if (sec->prevsec == -1) // if all thinkers previous are done
{
sec = m_Sector; // search forward
while (sec->nextsec != -1 && level.sectors[sec->nextsec].stairlock != -2)
sec = &level.sectors[sec->nextsec];
while (sec->nextsec != -1 && Level->sectors[sec->nextsec].stairlock != -2)
sec = &Level->sectors[sec->nextsec];
if (sec->nextsec == -1) // if all thinkers ahead are done too
{
while (sec->prevsec != -1) // clear all locks
{
sec->stairlock = 0;
sec = &level.sectors[sec->prevsec];
sec = &Level->sectors[sec->prevsec];
}
sec->stairlock = 0;
}

View file

@ -816,10 +816,10 @@ void FLevelLocals::EV_StartLightFading(int tag, int value, int tics)
void FLevelLocals::EV_StopLightEffect (int tag)
{
TThinkerIterator<DLighting> iterator;
auto iterator = GetThinkerIterator<DLighting>(NAME_None, STAT_LIGHTNING);
DLighting *effect;
while ((effect = iterator.Next()) != NULL)
while ((effect = iterator.Next()) != nullptr)
{
if (SectorHasTag(effect->GetSector(), tag))
{

View file

@ -133,7 +133,7 @@ void DPusher::Construct (DPusher::EPusher type, line_t *l, int magnitude, int an
int DPusher::CheckForSectorMatch (EPusher type, int tag)
{
if (m_Type == type && level.SectorHasTag(m_Affectee, tag))
if (m_Type == type && Level->SectorHasTag(m_Affectee, tag))
return m_Affectee;
else
return -1;
@ -155,7 +155,7 @@ void DPusher::Tick ()
if (!var_pushers)
return;
sec = &level.sectors[m_Affectee];
sec = &Level->sectors[m_Affectee];
// Be sure the special sector type is still turned on. If so, proceed.
// Else, bail out; the sector type has been changed on us.
@ -317,7 +317,7 @@ void FLevelLocals::AdjustPusher(int tag, int magnitude, int angle, bool wind)
int secnum;
// Now create pushers for any sectors that don't already have them.
auto itr = level.GetSectorTagIterator(tag);
auto itr = GetSectorTagIterator(tag);
while ((secnum = itr.Next()) >= 0)
{
unsigned int i;

View file

@ -213,7 +213,7 @@ void DScroller::Tick ()
// [RH] Don't actually carry anything here. That happens later.
case EScroll::sc_carry:
level.Scrolls[m_Sector->Index()] += { dx, dy };
Level->Scrolls[m_Sector->Index()] += { dx, dy };
// mark all potentially affected things here so that the very expensive calculation loop in AActor::Tick does not need to run for actors which do not touch a scrolling sector.
for (auto n = m_Sector->touching_thinglist; n; n = n->m_snext)
{
@ -267,7 +267,7 @@ void DScroller::Construct (EScroll type, double dx, double dy, sector_t *ctrl,
{
case EScroll::sc_carry:
assert(sec != nullptr);
level.AddScroller (sec->Index());
Level->AddScroller (sec->Index());
break;
case EScroll::sc_side:
@ -381,7 +381,7 @@ void SetWallScroller (FLevelLocals *Level, int id, int sidechoice, double dx, do
if (dx == 0 && dy == 0)
{
// Special case: Remove the scroller, because the deltas are both 0.
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
auto iterator = Level->GetThinkerIterator<DScroller>(NAME_None, STAT_SCROLLER);
DScroller *scroller;
while ( (scroller = iterator.Next ()) )
@ -400,7 +400,7 @@ void SetWallScroller (FLevelLocals *Level, int id, int sidechoice, double dx, do
// their rates.
TArray<DScroller *> Collection;
{
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
auto iterator = Level->GetThinkerIterator<DScroller>(NAME_None, STAT_SCROLLER);
DScroller *scroll;
while ( (scroll = iterator.Next ()) )
@ -439,7 +439,7 @@ void SetWallScroller (FLevelLocals *Level, int id, int sidechoice, double dx, do
void SetScroller (FLevelLocals *Level, int tag, EScroll type, double dx, double dy)
{
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
auto iterator = Level->GetThinkerIterator<DScroller>(NAME_None, STAT_SCROLLER);
DScroller *scroller;
int i;