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Merge branch 'multi' of https://github.com/Edward850/zdoom
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commit
c9252d1919
2 changed files with 2 additions and 2 deletions
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@ -1730,7 +1730,7 @@ void D_CheckNetGame (void)
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if (v != NULL && (atoi(v) != 0))
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if (v != NULL && (atoi(v) != 0))
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{
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{
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Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations."
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Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations."
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"\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n");
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"\nIf the game is running well below expected speeds, use netmode 0 (P2P) instead.\n");
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}
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}
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// I_InitNetwork sets doomcom and netgame
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// I_InitNetwork sets doomcom and netgame
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@ -85,7 +85,7 @@ struct PredictPos
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static int PredictionLerptics;
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static int PredictionLerptics;
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static player_t PredictionPlayerBackup;
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static player_t PredictionPlayerBackup;
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static BYTE PredictionActorBackup[sizeof(AActor)];
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static BYTE PredictionActorBackup[sizeof(APlayerPawn)];
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static TArray<sector_t *> PredictionTouchingSectorsBackup;
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static TArray<sector_t *> PredictionTouchingSectorsBackup;
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static TArray<AActor *> PredictionSectorListBackup;
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static TArray<AActor *> PredictionSectorListBackup;
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static TArray<msecnode_t *> PredictionSector_sprev_Backup;
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static TArray<msecnode_t *> PredictionSector_sprev_Backup;
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