This commit is contained in:
Christoph Oelckers 2014-10-14 11:54:40 +02:00
commit c9252d1919
2 changed files with 2 additions and 2 deletions

View file

@ -1730,7 +1730,7 @@ void D_CheckNetGame (void)
if (v != NULL && (atoi(v) != 0)) if (v != NULL && (atoi(v) != 0))
{ {
Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations." Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations."
"\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n"); "\nIf the game is running well below expected speeds, use netmode 0 (P2P) instead.\n");
} }
// I_InitNetwork sets doomcom and netgame // I_InitNetwork sets doomcom and netgame

View file

@ -85,7 +85,7 @@ struct PredictPos
static int PredictionLerptics; static int PredictionLerptics;
static player_t PredictionPlayerBackup; static player_t PredictionPlayerBackup;
static BYTE PredictionActorBackup[sizeof(AActor)]; static BYTE PredictionActorBackup[sizeof(APlayerPawn)];
static TArray<sector_t *> PredictionTouchingSectorsBackup; static TArray<sector_t *> PredictionTouchingSectorsBackup;
static TArray<AActor *> PredictionSectorListBackup; static TArray<AActor *> PredictionSectorListBackup;
static TArray<msecnode_t *> PredictionSector_sprev_Backup; static TArray<msecnode_t *> PredictionSector_sprev_Backup;