diff --git a/src/d_net.cpp b/src/d_net.cpp index bc4bc73523..c06d628f9d 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -1730,7 +1730,7 @@ void D_CheckNetGame (void) if (v != NULL && (atoi(v) != 0)) { Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations." - "\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n"); + "\nIf the game is running well below expected speeds, use netmode 0 (P2P) instead.\n"); } // I_InitNetwork sets doomcom and netgame diff --git a/src/p_user.cpp b/src/p_user.cpp index 6595f7309a..53cd6789a9 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -85,7 +85,7 @@ struct PredictPos static int PredictionLerptics; static player_t PredictionPlayerBackup; -static BYTE PredictionActorBackup[sizeof(AActor)]; +static BYTE PredictionActorBackup[sizeof(APlayerPawn)]; static TArray PredictionTouchingSectorsBackup; static TArray PredictionSectorListBackup; static TArray PredictionSector_sprev_Backup;