mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
This commit is contained in:
parent
e46b25f628
commit
c9214c1ce9
2 changed files with 3 additions and 3 deletions
|
@ -1730,7 +1730,7 @@ class CommandDrawSelectedInventory : public CommandDrawImage, private CommandDra
|
|||
static int artiflashTick;
|
||||
static fixed_t itemflashFade;
|
||||
};
|
||||
int CommandDrawSelectedInventory::artiflashTick = 4;
|
||||
int CommandDrawSelectedInventory::artiflashTick = 0;
|
||||
int CommandDrawSelectedInventory::itemflashFade = FRACUNIT*3/4;
|
||||
|
||||
void DSBarInfo::FlashItem(const PClass *itemtype)
|
||||
|
|
|
@ -51,7 +51,7 @@ statusbar fullscreen, fullscreenoffsets
|
|||
|
||||
statusbar Normal
|
||||
{
|
||||
drawimage "H2BAR", 0, 135;
|
||||
drawimage "H2BAR", 0, 134;
|
||||
drawimage "STATBAR", 38, 162;
|
||||
|
||||
drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;
|
||||
|
@ -204,7 +204,7 @@ statusbar Normal
|
|||
|
||||
statusbar Automap
|
||||
{
|
||||
drawimage "H2BAR", 0, 135;
|
||||
drawimage "H2BAR", 0, 134;
|
||||
drawimage "KEYBAR", 38, 162;
|
||||
drawkeybar 5, horizontal, 20, 46, 164;
|
||||
drawimage hexenarmor(armor, "ARMSLOT1"), 150, 164;
|
||||
|
|
Loading…
Reference in a new issue