- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.

- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
This commit is contained in:
Braden Obrzut 2015-05-20 13:10:08 -04:00
parent e46b25f628
commit c9214c1ce9
2 changed files with 3 additions and 3 deletions

View file

@ -1730,7 +1730,7 @@ class CommandDrawSelectedInventory : public CommandDrawImage, private CommandDra
static int artiflashTick;
static fixed_t itemflashFade;
};
int CommandDrawSelectedInventory::artiflashTick = 4;
int CommandDrawSelectedInventory::artiflashTick = 0;
int CommandDrawSelectedInventory::itemflashFade = FRACUNIT*3/4;
void DSBarInfo::FlashItem(const PClass *itemtype)

View file

@ -51,7 +51,7 @@ statusbar fullscreen, fullscreenoffsets
statusbar Normal
{
drawimage "H2BAR", 0, 135;
drawimage "H2BAR", 0, 134;
drawimage "STATBAR", 38, 162;
drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;
@ -204,7 +204,7 @@ statusbar Normal
statusbar Automap
{
drawimage "H2BAR", 0, 135;
drawimage "H2BAR", 0, 134;
drawimage "KEYBAR", 38, 162;
drawkeybar 5, horizontal, 20, 46, 164;
drawimage hexenarmor(armor, "ARMSLOT1"), 150, 164;