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disable Build light mode due to being broken.
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1 changed files with 1 additions and 1 deletions
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@ -150,7 +150,7 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, gl_maplightmode, -1, CVAR_NOINITCALL | CVAR_CHEAT) // this is just for testing. -1 means 'inactive'
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{
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if (self > 5 || self < -1) self = -1;
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if (self > 4 || self < -1) self = -1;
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}
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CUSTOM_CVARD(Int, gl_lightmode, 1, CVAR_ARCHIVE, "Select lighting mode. 2 is vanilla accurate, 1 is accurate to the ZDoom software renderer and 0 is a less demanding non-shader implementation")
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