- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.

This commit is contained in:
Christoph Oelckers 2017-05-19 11:42:44 +02:00
parent 97b664968e
commit c8e631bf26

View file

@ -750,6 +750,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
// is no longer necessary.
ceiling = true;
Colormap = frontsector->Colormap;
for (k = 0; k < (int)x.ffloors.Size(); k++)
{
rover = x.ffloors[k];