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- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
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@ -750,6 +750,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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// is no longer necessary.
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ceiling = true;
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Colormap = frontsector->Colormap;
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for (k = 0; k < (int)x.ffloors.Size(); k++)
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{
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rover = x.ffloors[k];
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