mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
- backend update from Raze.
This commit is contained in:
parent
26518f8660
commit
c8b3d95d6f
4 changed files with 12 additions and 5 deletions
|
@ -266,6 +266,8 @@ bool FZipFile::Open(bool quiet, LumpFilterInfo* filter)
|
||||||
continue; // 'filter' is a reserved name of the file system.
|
continue; // 'filter' is a reserved name of the file system.
|
||||||
if (name.IndexOf("__macosx") == 0)
|
if (name.IndexOf("__macosx") == 0)
|
||||||
continue; // skip Apple garbage. At this stage only the root folder matters.
|
continue; // skip Apple garbage. At this stage only the root folder matters.
|
||||||
|
if (name.IndexOf(".bat") >= 0 || name.IndexOf(".exe") >= 0)
|
||||||
|
continue; // also ignore executables for this.
|
||||||
if (!foundprefix)
|
if (!foundprefix)
|
||||||
{
|
{
|
||||||
// check for special names, if one of these gets found this must be treated as a normal zip.
|
// check for special names, if one of these gets found this must be treated as a normal zip.
|
||||||
|
|
|
@ -252,6 +252,7 @@ void PClass::StaticShutdown ()
|
||||||
// Make a full garbage collection here so that all destroyed but uncollected higher level objects
|
// Make a full garbage collection here so that all destroyed but uncollected higher level objects
|
||||||
// that still exist are properly taken down before the low level data is deleted.
|
// that still exist are properly taken down before the low level data is deleted.
|
||||||
GC::FullGC();
|
GC::FullGC();
|
||||||
|
GC::FullGC();
|
||||||
|
|
||||||
|
|
||||||
Namespaces.ReleaseSymbols();
|
Namespaces.ReleaseSymbols();
|
||||||
|
|
|
@ -47,6 +47,7 @@
|
||||||
#include "v_text.h"
|
#include "v_text.h"
|
||||||
#include "vm.h"
|
#include "vm.h"
|
||||||
#include "i_interface.h"
|
#include "i_interface.h"
|
||||||
|
#include "r_videoscale.h"
|
||||||
|
|
||||||
FGameTexture* CrosshairImage;
|
FGameTexture* CrosshairImage;
|
||||||
static int CrosshairNum;
|
static int CrosshairNum;
|
||||||
|
@ -367,9 +368,11 @@ void DStatusBarCore::SetScale()
|
||||||
double screenaspect = w / double(h);
|
double screenaspect = w / double(h);
|
||||||
double aspectscale = 1.0;
|
double aspectscale = 1.0;
|
||||||
|
|
||||||
|
double ViewportAspect = ViewportPixelAspect();
|
||||||
|
|
||||||
if ((horz == 320 && vert == 200) || (horz == 640 && vert == 400))
|
if ((horz == 320 && vert == 200) || (horz == 640 && vert == 400))
|
||||||
{
|
{
|
||||||
refaspect = 1.333;
|
refaspect = (4. / 3.);
|
||||||
if (!hud_aspectscale) aspectscale = 1 / 1.2;
|
if (!hud_aspectscale) aspectscale = 1 / 1.2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -384,9 +387,9 @@ void DStatusBarCore::SetScale()
|
||||||
refw = h * refaspect;
|
refw = h * refaspect;
|
||||||
}
|
}
|
||||||
refw *= hud_scalefactor;
|
refw *= hud_scalefactor;
|
||||||
refh *= hud_scalefactor * aspectscale;
|
refh *= hud_scalefactor * aspectscale / ViewportAspect;
|
||||||
|
|
||||||
int sby = vert - int(RelTop * hud_scalefactor * aspectscale);
|
int sby = vert - int(RelTop * hud_scalefactor * aspectscale / ViewportAspect);
|
||||||
// Use full pixels for destination size.
|
// Use full pixels for destination size.
|
||||||
|
|
||||||
ST_X = xs_CRoundToInt((w - refw) / 2);
|
ST_X = xs_CRoundToInt((w - refw) / 2);
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include "xs_Float.h"
|
||||||
|
|
||||||
#define MAXWIDTH 12000
|
#define MAXWIDTH 12000
|
||||||
#define MAXHEIGHT 5000
|
#define MAXHEIGHT 5000
|
||||||
|
@ -103,12 +104,12 @@ inline double RAD2DEG(double rad)
|
||||||
|
|
||||||
inline angle_t RAD2BAM(float rad)
|
inline angle_t RAD2BAM(float rad)
|
||||||
{
|
{
|
||||||
return angle_t(rad * float(0x80000000u / M_PI));
|
return angle_t(xs_RoundToUInt(rad * float(0x80000000u / M_PI)));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline angle_t RAD2BAM(double rad)
|
inline angle_t RAD2BAM(double rad)
|
||||||
{
|
{
|
||||||
return angle_t(rad * (0x80000000u / M_PI));
|
return angle_t(xs_RoundToUInt(rad * (0x80000000u / M_PI)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue