Remove unused left/top clip

This commit is contained in:
Magnus Norddahl 2016-12-01 09:31:43 +01:00
parent 2203da0c93
commit c89e023bd5
2 changed files with 6 additions and 10 deletions

View file

@ -81,9 +81,9 @@ void DrawTriangleCodegen::Setup()
FDY31 = DY31 << 4; FDY31 = DY31 << 4;
// Bounding rectangle // Bounding rectangle
minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), clipleft); minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), SSAInt(0));
maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1); maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1);
miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), cliptop); miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), SSAInt(0));
maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1); maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1);
SSAIfBlock if0; SSAIfBlock if0;
@ -242,7 +242,7 @@ void DrawTriangleCodegen::LoopBlockX()
branch.if_block(!(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0))); branch.if_block(!(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0)));
// Check if block needs clipping // Check if block needs clipping
SSABool clipneeded = x < clipleft || (x + q) > clipright || y < cliptop || (y + q) > clipbottom; SSABool clipneeded = (x + q) > clipright || (y + q) > clipbottom;
SSAFloat globVis = SSAFloat(1706.0f); SSAFloat globVis = SSAFloat(1706.0f);
SSAFloat vis = globVis * posx_w; SSAFloat vis = globVis * posx_w;
@ -253,12 +253,12 @@ void DrawTriangleCodegen::LoopBlockX()
{ {
SSAInt diminishedindex = lightscale / 8; SSAInt diminishedindex = lightscale / 8;
SSAInt lightindex = SSAInt::MIN((256 - light) * 32 / 256, SSAInt(31)); SSAInt lightindex = SSAInt::MIN((256 - light) * 32 / 256, SSAInt(31));
SSAInt colormapindex = is_fixed_light.select(lightindex, diminishedindex); SSAInt colormapindex = (!is_fixed_light).select(diminishedindex, lightindex);
currentcolormap = Colormaps[colormapindex << 8]; currentcolormap = Colormaps[colormapindex << 8];
} }
else else
{ {
currentlight = is_fixed_light.select(light, diminishedlight); currentlight = (!is_fixed_light).select(diminishedlight, light);
} }
SetStencilBlock(x / 8 + y / 8 * stencilPitch); SetStencilBlock(x / 8 + y / 8 * stencilPitch);
@ -469,7 +469,7 @@ void DrawTriangleCodegen::LoopPartialBlock()
AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load(); AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load();
loopx.loop_block(ix < SSAInt(q), q); loopx.loop_block(ix < SSAInt(q), q);
{ {
SSABool visible = (ix + x >= clipleft) && (ix + x < clipright) && (iy + y >= cliptop) && (iy + y < clipbottom); SSABool visible = (ix + x < clipright) && (iy + y < clipbottom);
SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible; SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector) if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
@ -815,9 +815,7 @@ void DrawTriangleCodegen::LoadArgs(SSAValue args, SSAValue thread_data)
v1 = LoadTriVertex(args[0][2].load(true)); v1 = LoadTriVertex(args[0][2].load(true));
v2 = LoadTriVertex(args[0][3].load(true)); v2 = LoadTriVertex(args[0][3].load(true));
v3 = LoadTriVertex(args[0][4].load(true)); v3 = LoadTriVertex(args[0][4].load(true));
clipleft = SSAInt(0);// args[0][5].load(true);
clipright = args[0][6].load(true); clipright = args[0][6].load(true);
cliptop = SSAInt(0);// args[0][7].load(true);
clipbottom = args[0][8].load(true); clipbottom = args[0][8].load(true);
texturePixels = args[0][9].load(true); texturePixels = args[0][9].load(true);
textureWidth = args[0][10].load(true); textureWidth = args[0][10].load(true);

View file

@ -93,9 +93,7 @@ private:
SSATriVertex v1; SSATriVertex v1;
SSATriVertex v2; SSATriVertex v2;
SSATriVertex v3; SSATriVertex v3;
SSAInt clipleft;
SSAInt clipright; SSAInt clipright;
SSAInt cliptop;
SSAInt clipbottom; SSAInt clipbottom;
SSAUBytePtr texturePixels; SSAUBytePtr texturePixels;
SSAInt textureWidth; SSAInt textureWidth;