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https://github.com/ZDoom/gzdoom.git
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Split r_visibleplane into more files
This commit is contained in:
parent
2988a5fe87
commit
c80860cd5d
16 changed files with 636 additions and 500 deletions
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@ -865,7 +865,9 @@ set( FASTMATH_PCH_SOURCES
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swrenderer/things/r_wallsprite.cpp
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swrenderer/things/r_decal.cpp
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swrenderer/plane/r_visibleplane.cpp
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swrenderer/plane/r_visibleplanelist.cpp
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swrenderer/plane/r_skyplane.cpp
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swrenderer/plane/r_planerenderer.cpp
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swrenderer/plane/r_flatplane.cpp
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swrenderer/plane/r_slopeplane.cpp
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polyrenderer/poly_renderer.cpp
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@ -43,6 +43,7 @@
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "swrenderer/plane/r_visibleplanelist.h"
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#include "swrenderer/things/r_decal.h"
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CVAR(Bool, r_fogboundary, true, 0)
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@ -37,6 +37,7 @@
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "swrenderer/r_memory.h"
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namespace swrenderer
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@ -13,10 +13,12 @@
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#pragma once
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#include "r_visibleplane.h"
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#include "r_planerenderer.h"
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namespace swrenderer
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{
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struct visplane_light;
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class RenderFlatPlane : PlaneRenderer
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{
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public:
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99
src/swrenderer/plane/r_planerenderer.cpp
Normal file
99
src/swrenderer/plane/r_planerenderer.cpp
Normal file
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@ -0,0 +1,99 @@
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#include <stdlib.h>
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#include <float.h>
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#include "templates.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "r_sky.h"
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#include "stats.h"
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#include "v_video.h"
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#include "a_sharedglobal.h"
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#include "c_console.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "swrenderer/plane/r_planerenderer.h"
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namespace swrenderer
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{
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void PlaneRenderer::RenderLines(visplane_t *pl)
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{
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// t1/b1 are at x
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// t2/b2 are at x+1
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// spanend[y] is at the right edge
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int x = pl->right - 1;
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int t2 = pl->top[x];
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int b2 = pl->bottom[x];
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if (b2 > t2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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for (--x; x >= pl->left; --x)
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{
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int t1 = pl->top[x];
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int b1 = pl->bottom[x];
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const int xr = x + 1;
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int stop;
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// Draw any spans that have just closed
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stop = MIN(t1, b2);
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while (t2 < stop)
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{
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int y = t2++;
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int x2 = spanend[y];
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RenderLine(y, xr, x2);
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}
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stop = MAX(b1, t2);
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while (b2 > stop)
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{
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int y = --b2;
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int x2 = spanend[y];
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RenderLine(y, xr, x2);
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}
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// Mark any spans that have just opened
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stop = MIN(t2, b1);
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while (t1 < stop)
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{
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spanend[t1++] = x;
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}
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stop = MAX(b2, t2);
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while (b1 > stop)
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{
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spanend[--b1] = x;
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}
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t2 = pl->top[x];
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b2 = pl->bottom[x];
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StepColumn();
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}
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// Draw any spans that are still open
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while (t2 < b2)
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{
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int y = --b2;
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int x2 = spanend[y];
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RenderLine(y, pl->left, x2);
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}
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}
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}
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34
src/swrenderer/plane/r_planerenderer.h
Normal file
34
src/swrenderer/plane/r_planerenderer.h
Normal file
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@ -0,0 +1,34 @@
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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#include <stddef.h>
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#include "r_defs.h"
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namespace swrenderer
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{
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struct visplane_t;
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class PlaneRenderer
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{
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public:
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void RenderLines(visplane_t *pl);
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virtual void RenderLine(int y, int x1, int x2) = 0;
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virtual void StepColumn() { }
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private:
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short spanend[MAXHEIGHT];
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};
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}
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@ -38,6 +38,7 @@
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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@ -13,7 +13,7 @@
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#pragma once
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#include "r_visibleplane.h"
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#include "r_planerenderer.h"
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namespace swrenderer
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{
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@ -123,463 +123,4 @@ namespace swrenderer
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}
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NetUpdate();
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}
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VisiblePlaneList *VisiblePlaneList::Instance()
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{
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static VisiblePlaneList instance;
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return &instance;
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}
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VisiblePlaneList::VisiblePlaneList()
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{
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for (auto &plane : visplanes)
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plane = nullptr;
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freehead = &freetail;
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}
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void VisiblePlaneList::Deinit()
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{
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (visplane_t *pl = freetail; pl != nullptr; )
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{
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visplane_t *next = pl->next;
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free(pl);
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pl = next;
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}
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}
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visplane_t *VisiblePlaneList::Add(unsigned hash)
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{
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visplane_t *check = freetail;
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if (check == nullptr)
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{
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check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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check->bottom = check->top + MAXWIDTH + 2;
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}
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else if (nullptr == (freetail = freetail->next))
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{
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freehead = &freetail;
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}
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check->lights = nullptr;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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void VisiblePlaneList::Init()
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{
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int i;
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visplane_t *pl;
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// Free all visplanes and let them be re-allocated as needed.
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pl = freetail;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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freetail = nullptr;
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freehead = &freetail;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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pl = visplanes[i];
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visplanes[i] = nullptr;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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}
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}
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void VisiblePlaneList::Clear(bool fullclear)
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{
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int i;
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// Don't clear fake planes if not doing a full clear.
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if (!fullclear)
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{
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for (i = 0; i <= MAXVISPLANES - 1; i++) // new code -- killough
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{
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for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
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{
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if ((*probe)->sky < 0)
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{ // fake: move past it
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probe = &(*probe)->next;
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}
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else
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{ // not fake: move to freelist
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visplane_t *vis = *probe;
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*freehead = vis;
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*probe = vis->next;
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vis->next = nullptr;
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freehead = &vis->next;
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}
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}
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}
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}
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else
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{
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for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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}
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}
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visplane_t *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
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{
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secplane_t plane;
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visplane_t *check;
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unsigned hash; // killough
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bool isskybox;
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const FTransform *xform = &xxform;
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fixed_t alpha = FLOAT2FIXED(Alpha);
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//angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
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FTransform nulltransform;
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if (picnum == skyflatnum) // killough 10/98
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{ // most skies map together
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lightlevel = 0;
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xform = &nulltransform;
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nulltransform.xOffs = nulltransform.yOffs = nulltransform.baseyOffs = 0;
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nulltransform.xScale = nulltransform.yScale = 1;
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nulltransform.Angle = nulltransform.baseAngle = 0.0;
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additive = false;
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// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
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// always necessary, but it is needed if a floor and ceiling sky are in the
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// same column but separated by a wall. If they both try to reside in the
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// same visplane, then only the floor sky will be drawn.
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plane.set(0., 0., height.fC(), 0.);
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isskybox = portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX);
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}
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else if (portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX))
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{
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plane = height;
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isskybox = true;
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}
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else
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{
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plane = height;
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isskybox = false;
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// kg3D - hack, store alpha in sky
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// i know there is ->alpha, but this also allows to identify fake plane
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// and ->alpha is for stacked sectors
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Clip3DFloors *clip3d = Clip3DFloors::Instance();
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if (clip3d->fake3D & (FAKE3D_FAKEFLOOR | FAKE3D_FAKECEILING)) sky = 0x80000000 | clip3d->fakeAlpha;
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else sky = 0; // not skyflatnum so it can't be a sky
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portal = nullptr;
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alpha = OPAQUE;
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}
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// New visplane algorithm uses hash table -- killough
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hash = isskybox ? MAXVISPLANES : CalcHash(picnum.GetIndex(), lightlevel, height);
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RenderPortal *renderportal = RenderPortal::Instance();
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for (check = visplanes[hash]; check; check = check->next) // killough
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{
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if (isskybox)
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{
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if (portal == check->portal && plane == check->height)
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{
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if (portal->mType != PORTS_SKYVIEWPOINT)
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{ // This skybox is really a stacked sector, so we need to
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// check even more.
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if (check->extralight == renderportal->stacked_extralight &&
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check->visibility == renderportal->stacked_visibility &&
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check->viewpos == renderportal->stacked_viewpos &&
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(
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// headache inducing logic... :(
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(portal->mType != PORTS_STACKEDSECTORTHING) ||
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(
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check->Alpha == alpha &&
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check->Additive == additive &&
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(alpha == 0 || // if alpha is > 0 everything needs to be checked
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(plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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basecolormap == check->colormap && // [RH] Add more checks
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*xform == check->xform
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)
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) &&
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check->viewangle == renderportal->stacked_angle
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)
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)
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)
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{
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return check;
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}
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}
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else
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{
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return check;
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}
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}
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}
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else
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if (plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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basecolormap == check->colormap && // [RH] Add more checks
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*xform == check->xform &&
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sky == check->sky &&
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renderportal->CurrentPortalUniq == check->CurrentPortalUniq &&
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renderportal->MirrorFlags == check->MirrorFlags &&
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Clip3DFloors::Instance()->CurrentSkybox == check->CurrentSkybox &&
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ViewPos == check->viewpos
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)
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{
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return check;
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}
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}
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check = Add(hash); // killough
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check->height = plane;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->xform = *xform;
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check->colormap = basecolormap; // [RH] Save colormap
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check->sky = sky;
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check->portal = portal;
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check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->right = 0;
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check->extralight = renderportal->stacked_extralight;
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check->visibility = renderportal->stacked_visibility;
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check->viewpos = renderportal->stacked_viewpos;
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check->viewangle = renderportal->stacked_angle;
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check->Alpha = alpha;
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check->Additive = additive;
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check->CurrentPortalUniq = renderportal->CurrentPortalUniq;
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check->MirrorFlags = renderportal->MirrorFlags;
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check->CurrentSkybox = Clip3DFloors::Instance()->CurrentSkybox;
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fillshort(check->top, viewwidth, 0x7fff);
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return check;
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}
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visplane_t *VisiblePlaneList::GetRange(visplane_t *pl, int start, int stop)
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{
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int intrl, intrh;
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int unionl, unionh;
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int x;
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assert(start >= 0 && start < viewwidth);
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assert(stop > start && stop <= viewwidth);
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if (start < pl->left)
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{
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intrl = pl->left;
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unionl = start;
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}
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else
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{
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unionl = pl->left;
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intrl = start;
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}
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if (stop > pl->right)
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{
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intrh = pl->right;
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unionh = stop;
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}
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else
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{
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unionh = pl->right;
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intrh = stop;
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}
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for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
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;
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if (x >= intrh)
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{
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// use the same visplane
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pl->left = unionl;
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pl->right = unionh;
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}
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else
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{
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// make a new visplane
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unsigned hash;
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if (pl->portal != nullptr && !(pl->portal->mFlags & PORTSF_INSKYBOX) && viewactive)
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{
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hash = MAXVISPLANES;
|
||||
}
|
||||
else
|
||||
{
|
||||
hash = CalcHash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
|
||||
}
|
||||
visplane_t *new_pl = Add(hash);
|
||||
|
||||
new_pl->height = pl->height;
|
||||
new_pl->picnum = pl->picnum;
|
||||
new_pl->lightlevel = pl->lightlevel;
|
||||
new_pl->xform = pl->xform;
|
||||
new_pl->colormap = pl->colormap;
|
||||
new_pl->portal = pl->portal;
|
||||
new_pl->extralight = pl->extralight;
|
||||
new_pl->visibility = pl->visibility;
|
||||
new_pl->viewpos = pl->viewpos;
|
||||
new_pl->viewangle = pl->viewangle;
|
||||
new_pl->sky = pl->sky;
|
||||
new_pl->Alpha = pl->Alpha;
|
||||
new_pl->Additive = pl->Additive;
|
||||
new_pl->CurrentPortalUniq = pl->CurrentPortalUniq;
|
||||
new_pl->MirrorFlags = pl->MirrorFlags;
|
||||
new_pl->CurrentSkybox = pl->CurrentSkybox;
|
||||
new_pl->lights = pl->lights;
|
||||
pl = new_pl;
|
||||
pl->left = start;
|
||||
pl->right = stop;
|
||||
fillshort(pl->top, viewwidth, 0x7fff);
|
||||
}
|
||||
return pl;
|
||||
}
|
||||
|
||||
int VisiblePlaneList::Render()
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
int vpcount = 0;
|
||||
|
||||
drawerargs::ds_color = 3;
|
||||
|
||||
RenderPortal *renderportal = RenderPortal::Instance();
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
// kg3D - draw only correct planes
|
||||
if (pl->CurrentPortalUniq != renderportal->CurrentPortalUniq || pl->CurrentSkybox != Clip3DFloors::Instance()->CurrentSkybox)
|
||||
continue;
|
||||
// kg3D - draw only real planes now
|
||||
if (pl->sky >= 0) {
|
||||
vpcount++;
|
||||
pl->Render(OPAQUE, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return vpcount;
|
||||
}
|
||||
|
||||
void VisiblePlaneList::RenderHeight(double height)
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
|
||||
drawerargs::ds_color = 3;
|
||||
|
||||
DVector3 oViewPos = ViewPos;
|
||||
DAngle oViewAngle = ViewAngle;
|
||||
|
||||
RenderPortal *renderportal = RenderPortal::Instance();
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
if (pl->CurrentSkybox != Clip3DFloors::Instance()->CurrentSkybox || pl->CurrentPortalUniq != renderportal->CurrentPortalUniq)
|
||||
continue;
|
||||
|
||||
if (pl->sky < 0 && pl->height.Zat0() == height)
|
||||
{
|
||||
ViewPos = pl->viewpos;
|
||||
ViewAngle = pl->viewangle;
|
||||
renderportal->MirrorFlags = pl->MirrorFlags;
|
||||
|
||||
pl->Render(pl->sky & 0x7FFFFFFF, pl->Additive, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
ViewPos = oViewPos;
|
||||
ViewAngle = oViewAngle;
|
||||
}
|
||||
|
||||
void PlaneRenderer::RenderLines(visplane_t *pl)
|
||||
{
|
||||
// t1/b1 are at x
|
||||
// t2/b2 are at x+1
|
||||
// spanend[y] is at the right edge
|
||||
|
||||
int x = pl->right - 1;
|
||||
int t2 = pl->top[x];
|
||||
int b2 = pl->bottom[x];
|
||||
|
||||
if (b2 > t2)
|
||||
{
|
||||
fillshort(spanend + t2, b2 - t2, x);
|
||||
}
|
||||
|
||||
for (--x; x >= pl->left; --x)
|
||||
{
|
||||
int t1 = pl->top[x];
|
||||
int b1 = pl->bottom[x];
|
||||
const int xr = x + 1;
|
||||
int stop;
|
||||
|
||||
// Draw any spans that have just closed
|
||||
stop = MIN(t1, b2);
|
||||
while (t2 < stop)
|
||||
{
|
||||
int y = t2++;
|
||||
int x2 = spanend[y];
|
||||
RenderLine(y, xr, x2);
|
||||
}
|
||||
stop = MAX(b1, t2);
|
||||
while (b2 > stop)
|
||||
{
|
||||
int y = --b2;
|
||||
int x2 = spanend[y];
|
||||
RenderLine(y, xr, x2);
|
||||
}
|
||||
|
||||
// Mark any spans that have just opened
|
||||
stop = MIN(t2, b1);
|
||||
while (t1 < stop)
|
||||
{
|
||||
spanend[t1++] = x;
|
||||
}
|
||||
stop = MAX(b2, t2);
|
||||
while (b1 > stop)
|
||||
{
|
||||
spanend[--b1] = x;
|
||||
}
|
||||
|
||||
t2 = pl->top[x];
|
||||
b2 = pl->bottom[x];
|
||||
|
||||
StepColumn();
|
||||
}
|
||||
// Draw any spans that are still open
|
||||
while (t2 < b2)
|
||||
{
|
||||
int y = --b2;
|
||||
int x2 = spanend[y];
|
||||
RenderLine(y, pl->left, x2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,43 +68,4 @@ namespace swrenderer
|
|||
void AddLights(FLightNode *node);
|
||||
void Render(fixed_t alpha, bool additive, bool masked);
|
||||
};
|
||||
|
||||
class VisiblePlaneList
|
||||
{
|
||||
public:
|
||||
static VisiblePlaneList *Instance();
|
||||
|
||||
void Init();
|
||||
void Deinit();
|
||||
void Clear(bool fullclear);
|
||||
|
||||
visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal);
|
||||
visplane_t *GetRange(visplane_t *pl, int start, int stop);
|
||||
|
||||
int Render();
|
||||
void RenderHeight(double height);
|
||||
|
||||
enum { MAXVISPLANES = 128 }; // must be a power of 2
|
||||
visplane_t *visplanes[MAXVISPLANES + 1];
|
||||
visplane_t *freetail = nullptr;
|
||||
visplane_t **freehead = nullptr;
|
||||
|
||||
private:
|
||||
VisiblePlaneList();
|
||||
visplane_t *Add(unsigned hash);
|
||||
|
||||
static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
|
||||
};
|
||||
|
||||
class PlaneRenderer
|
||||
{
|
||||
public:
|
||||
void RenderLines(visplane_t *pl);
|
||||
|
||||
virtual void RenderLine(int y, int x1, int x2) = 0;
|
||||
virtual void StepColumn() { }
|
||||
|
||||
private:
|
||||
short spanend[MAXHEIGHT];
|
||||
};
|
||||
}
|
||||
|
|
439
src/swrenderer/plane/r_visibleplanelist.cpp
Normal file
439
src/swrenderer/plane/r_visibleplanelist.cpp
Normal file
|
@ -0,0 +1,439 @@
|
|||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This source is available for distribution and/or modification
|
||||
// only under the terms of the DOOM Source Code License as
|
||||
// published by id Software. All rights reserved.
|
||||
//
|
||||
// The source is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||||
// for more details.
|
||||
//
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <float.h>
|
||||
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "w_wad.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_sky.h"
|
||||
#include "stats.h"
|
||||
#include "v_video.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "c_console.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "gl/dynlights/gl_dynlight.h"
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/scene/r_opaque_pass.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
#include "swrenderer/scene/r_portal.h"
|
||||
#include "swrenderer/plane/r_flatplane.h"
|
||||
#include "swrenderer/plane/r_slopeplane.h"
|
||||
#include "swrenderer/plane/r_skyplane.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
#include "swrenderer/plane/r_visibleplanelist.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
VisiblePlaneList *VisiblePlaneList::Instance()
|
||||
{
|
||||
static VisiblePlaneList instance;
|
||||
return &instance;
|
||||
}
|
||||
|
||||
VisiblePlaneList::VisiblePlaneList()
|
||||
{
|
||||
for (auto &plane : visplanes)
|
||||
plane = nullptr;
|
||||
freehead = &freetail;
|
||||
}
|
||||
|
||||
void VisiblePlaneList::Deinit()
|
||||
{
|
||||
// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
|
||||
for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
|
||||
{
|
||||
for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
|
||||
{
|
||||
freehead = &(*freehead)->next;
|
||||
}
|
||||
}
|
||||
for (visplane_t *pl = freetail; pl != nullptr; )
|
||||
{
|
||||
visplane_t *next = pl->next;
|
||||
free(pl);
|
||||
pl = next;
|
||||
}
|
||||
}
|
||||
|
||||
visplane_t *VisiblePlaneList::Add(unsigned hash)
|
||||
{
|
||||
visplane_t *check = freetail;
|
||||
|
||||
if (check == nullptr)
|
||||
{
|
||||
check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
|
||||
memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
|
||||
check->bottom = check->top + MAXWIDTH + 2;
|
||||
}
|
||||
else if (nullptr == (freetail = freetail->next))
|
||||
{
|
||||
freehead = &freetail;
|
||||
}
|
||||
|
||||
check->lights = nullptr;
|
||||
|
||||
check->next = visplanes[hash];
|
||||
visplanes[hash] = check;
|
||||
return check;
|
||||
}
|
||||
|
||||
void VisiblePlaneList::Init()
|
||||
{
|
||||
int i;
|
||||
visplane_t *pl;
|
||||
|
||||
// Free all visplanes and let them be re-allocated as needed.
|
||||
pl = freetail;
|
||||
|
||||
while (pl)
|
||||
{
|
||||
visplane_t *next = pl->next;
|
||||
M_Free(pl);
|
||||
pl = next;
|
||||
}
|
||||
freetail = nullptr;
|
||||
freehead = &freetail;
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
pl = visplanes[i];
|
||||
visplanes[i] = nullptr;
|
||||
while (pl)
|
||||
{
|
||||
visplane_t *next = pl->next;
|
||||
M_Free(pl);
|
||||
pl = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisiblePlaneList::Clear(bool fullclear)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Don't clear fake planes if not doing a full clear.
|
||||
if (!fullclear)
|
||||
{
|
||||
for (i = 0; i <= MAXVISPLANES - 1; i++) // new code -- killough
|
||||
{
|
||||
for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
|
||||
{
|
||||
if ((*probe)->sky < 0)
|
||||
{ // fake: move past it
|
||||
probe = &(*probe)->next;
|
||||
}
|
||||
else
|
||||
{ // not fake: move to freelist
|
||||
visplane_t *vis = *probe;
|
||||
*freehead = vis;
|
||||
*probe = vis->next;
|
||||
vis->next = nullptr;
|
||||
freehead = &vis->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
|
||||
{
|
||||
for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
|
||||
{
|
||||
freehead = &(*freehead)->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
visplane_t *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
|
||||
{
|
||||
secplane_t plane;
|
||||
visplane_t *check;
|
||||
unsigned hash; // killough
|
||||
bool isskybox;
|
||||
const FTransform *xform = &xxform;
|
||||
fixed_t alpha = FLOAT2FIXED(Alpha);
|
||||
//angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
|
||||
|
||||
FTransform nulltransform;
|
||||
|
||||
if (picnum == skyflatnum) // killough 10/98
|
||||
{ // most skies map together
|
||||
lightlevel = 0;
|
||||
xform = &nulltransform;
|
||||
nulltransform.xOffs = nulltransform.yOffs = nulltransform.baseyOffs = 0;
|
||||
nulltransform.xScale = nulltransform.yScale = 1;
|
||||
nulltransform.Angle = nulltransform.baseAngle = 0.0;
|
||||
additive = false;
|
||||
// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
|
||||
// always necessary, but it is needed if a floor and ceiling sky are in the
|
||||
// same column but separated by a wall. If they both try to reside in the
|
||||
// same visplane, then only the floor sky will be drawn.
|
||||
plane.set(0., 0., height.fC(), 0.);
|
||||
isskybox = portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX);
|
||||
}
|
||||
else if (portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX))
|
||||
{
|
||||
plane = height;
|
||||
isskybox = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = height;
|
||||
isskybox = false;
|
||||
// kg3D - hack, store alpha in sky
|
||||
// i know there is ->alpha, but this also allows to identify fake plane
|
||||
// and ->alpha is for stacked sectors
|
||||
Clip3DFloors *clip3d = Clip3DFloors::Instance();
|
||||
if (clip3d->fake3D & (FAKE3D_FAKEFLOOR | FAKE3D_FAKECEILING)) sky = 0x80000000 | clip3d->fakeAlpha;
|
||||
else sky = 0; // not skyflatnum so it can't be a sky
|
||||
portal = nullptr;
|
||||
alpha = OPAQUE;
|
||||
}
|
||||
|
||||
// New visplane algorithm uses hash table -- killough
|
||||
hash = isskybox ? MAXVISPLANES : CalcHash(picnum.GetIndex(), lightlevel, height);
|
||||
|
||||
RenderPortal *renderportal = RenderPortal::Instance();
|
||||
|
||||
for (check = visplanes[hash]; check; check = check->next) // killough
|
||||
{
|
||||
if (isskybox)
|
||||
{
|
||||
if (portal == check->portal && plane == check->height)
|
||||
{
|
||||
if (portal->mType != PORTS_SKYVIEWPOINT)
|
||||
{ // This skybox is really a stacked sector, so we need to
|
||||
// check even more.
|
||||
if (check->extralight == renderportal->stacked_extralight &&
|
||||
check->visibility == renderportal->stacked_visibility &&
|
||||
check->viewpos == renderportal->stacked_viewpos &&
|
||||
(
|
||||
// headache inducing logic... :(
|
||||
(portal->mType != PORTS_STACKEDSECTORTHING) ||
|
||||
(
|
||||
check->Alpha == alpha &&
|
||||
check->Additive == additive &&
|
||||
(alpha == 0 || // if alpha is > 0 everything needs to be checked
|
||||
(plane == check->height &&
|
||||
picnum == check->picnum &&
|
||||
lightlevel == check->lightlevel &&
|
||||
basecolormap == check->colormap && // [RH] Add more checks
|
||||
*xform == check->xform
|
||||
)
|
||||
) &&
|
||||
check->viewangle == renderportal->stacked_angle
|
||||
)
|
||||
)
|
||||
)
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (plane == check->height &&
|
||||
picnum == check->picnum &&
|
||||
lightlevel == check->lightlevel &&
|
||||
basecolormap == check->colormap && // [RH] Add more checks
|
||||
*xform == check->xform &&
|
||||
sky == check->sky &&
|
||||
renderportal->CurrentPortalUniq == check->CurrentPortalUniq &&
|
||||
renderportal->MirrorFlags == check->MirrorFlags &&
|
||||
Clip3DFloors::Instance()->CurrentSkybox == check->CurrentSkybox &&
|
||||
ViewPos == check->viewpos
|
||||
)
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
|
||||
check = Add(hash); // killough
|
||||
|
||||
check->height = plane;
|
||||
check->picnum = picnum;
|
||||
check->lightlevel = lightlevel;
|
||||
check->xform = *xform;
|
||||
check->colormap = basecolormap; // [RH] Save colormap
|
||||
check->sky = sky;
|
||||
check->portal = portal;
|
||||
check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
|
||||
check->right = 0;
|
||||
check->extralight = renderportal->stacked_extralight;
|
||||
check->visibility = renderportal->stacked_visibility;
|
||||
check->viewpos = renderportal->stacked_viewpos;
|
||||
check->viewangle = renderportal->stacked_angle;
|
||||
check->Alpha = alpha;
|
||||
check->Additive = additive;
|
||||
check->CurrentPortalUniq = renderportal->CurrentPortalUniq;
|
||||
check->MirrorFlags = renderportal->MirrorFlags;
|
||||
check->CurrentSkybox = Clip3DFloors::Instance()->CurrentSkybox;
|
||||
|
||||
fillshort(check->top, viewwidth, 0x7fff);
|
||||
|
||||
return check;
|
||||
}
|
||||
|
||||
visplane_t *VisiblePlaneList::GetRange(visplane_t *pl, int start, int stop)
|
||||
{
|
||||
int intrl, intrh;
|
||||
int unionl, unionh;
|
||||
int x;
|
||||
|
||||
assert(start >= 0 && start < viewwidth);
|
||||
assert(stop > start && stop <= viewwidth);
|
||||
|
||||
if (start < pl->left)
|
||||
{
|
||||
intrl = pl->left;
|
||||
unionl = start;
|
||||
}
|
||||
else
|
||||
{
|
||||
unionl = pl->left;
|
||||
intrl = start;
|
||||
}
|
||||
|
||||
if (stop > pl->right)
|
||||
{
|
||||
intrh = pl->right;
|
||||
unionh = stop;
|
||||
}
|
||||
else
|
||||
{
|
||||
unionh = pl->right;
|
||||
intrh = stop;
|
||||
}
|
||||
|
||||
for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
|
||||
;
|
||||
|
||||
if (x >= intrh)
|
||||
{
|
||||
// use the same visplane
|
||||
pl->left = unionl;
|
||||
pl->right = unionh;
|
||||
}
|
||||
else
|
||||
{
|
||||
// make a new visplane
|
||||
unsigned hash;
|
||||
|
||||
if (pl->portal != nullptr && !(pl->portal->mFlags & PORTSF_INSKYBOX) && viewactive)
|
||||
{
|
||||
hash = MAXVISPLANES;
|
||||
}
|
||||
else
|
||||
{
|
||||
hash = CalcHash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
|
||||
}
|
||||
visplane_t *new_pl = Add(hash);
|
||||
|
||||
new_pl->height = pl->height;
|
||||
new_pl->picnum = pl->picnum;
|
||||
new_pl->lightlevel = pl->lightlevel;
|
||||
new_pl->xform = pl->xform;
|
||||
new_pl->colormap = pl->colormap;
|
||||
new_pl->portal = pl->portal;
|
||||
new_pl->extralight = pl->extralight;
|
||||
new_pl->visibility = pl->visibility;
|
||||
new_pl->viewpos = pl->viewpos;
|
||||
new_pl->viewangle = pl->viewangle;
|
||||
new_pl->sky = pl->sky;
|
||||
new_pl->Alpha = pl->Alpha;
|
||||
new_pl->Additive = pl->Additive;
|
||||
new_pl->CurrentPortalUniq = pl->CurrentPortalUniq;
|
||||
new_pl->MirrorFlags = pl->MirrorFlags;
|
||||
new_pl->CurrentSkybox = pl->CurrentSkybox;
|
||||
new_pl->lights = pl->lights;
|
||||
pl = new_pl;
|
||||
pl->left = start;
|
||||
pl->right = stop;
|
||||
fillshort(pl->top, viewwidth, 0x7fff);
|
||||
}
|
||||
return pl;
|
||||
}
|
||||
|
||||
int VisiblePlaneList::Render()
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
int vpcount = 0;
|
||||
|
||||
drawerargs::ds_color = 3;
|
||||
|
||||
RenderPortal *renderportal = RenderPortal::Instance();
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
// kg3D - draw only correct planes
|
||||
if (pl->CurrentPortalUniq != renderportal->CurrentPortalUniq || pl->CurrentSkybox != Clip3DFloors::Instance()->CurrentSkybox)
|
||||
continue;
|
||||
// kg3D - draw only real planes now
|
||||
if (pl->sky >= 0) {
|
||||
vpcount++;
|
||||
pl->Render(OPAQUE, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return vpcount;
|
||||
}
|
||||
|
||||
void VisiblePlaneList::RenderHeight(double height)
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
|
||||
drawerargs::ds_color = 3;
|
||||
|
||||
DVector3 oViewPos = ViewPos;
|
||||
DAngle oViewAngle = ViewAngle;
|
||||
|
||||
RenderPortal *renderportal = RenderPortal::Instance();
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
if (pl->CurrentSkybox != Clip3DFloors::Instance()->CurrentSkybox || pl->CurrentPortalUniq != renderportal->CurrentPortalUniq)
|
||||
continue;
|
||||
|
||||
if (pl->sky < 0 && pl->height.Zat0() == height)
|
||||
{
|
||||
ViewPos = pl->viewpos;
|
||||
ViewAngle = pl->viewangle;
|
||||
renderportal->MirrorFlags = pl->MirrorFlags;
|
||||
|
||||
pl->Render(pl->sky & 0x7FFFFFFF, pl->Additive, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
ViewPos = oViewPos;
|
||||
ViewAngle = oViewAngle;
|
||||
}
|
||||
}
|
51
src/swrenderer/plane/r_visibleplanelist.h
Normal file
51
src/swrenderer/plane/r_visibleplanelist.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This source is available for distribution and/or modification
|
||||
// only under the terms of the DOOM Source Code License as
|
||||
// published by id Software. All rights reserved.
|
||||
//
|
||||
// The source is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||||
// for more details.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
#include "r_defs.h"
|
||||
|
||||
struct FSectorPortal;
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
struct visplane_t;
|
||||
|
||||
class VisiblePlaneList
|
||||
{
|
||||
public:
|
||||
static VisiblePlaneList *Instance();
|
||||
|
||||
void Init();
|
||||
void Deinit();
|
||||
void Clear(bool fullclear);
|
||||
|
||||
visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal);
|
||||
visplane_t *GetRange(visplane_t *pl, int start, int stop);
|
||||
|
||||
int Render();
|
||||
void RenderHeight(double height);
|
||||
|
||||
enum { MAXVISPLANES = 128 }; // must be a power of 2
|
||||
visplane_t *visplanes[MAXVISPLANES + 1];
|
||||
visplane_t *freetail = nullptr;
|
||||
visplane_t **freehead = nullptr;
|
||||
|
||||
private:
|
||||
VisiblePlaneList();
|
||||
visplane_t *Add(unsigned hash);
|
||||
|
||||
static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
|
||||
};
|
||||
}
|
|
@ -69,6 +69,7 @@
|
|||
#include "c_console.h"
|
||||
#include "r_memory.h"
|
||||
#include "swrenderer/things/r_playersprite.h"
|
||||
#include "swrenderer/plane/r_visibleplanelist.h"
|
||||
|
||||
CVAR (String, r_viewsize, "", CVAR_NOSET)
|
||||
CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
#include "swrenderer/plane/r_visibleplanelist.h"
|
||||
#include "swrenderer/things/r_sprite.h"
|
||||
#include "swrenderer/things/r_wallsprite.h"
|
||||
#include "swrenderer/things/r_voxel.h"
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#include "swrenderer/segments/r_clipsegment.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
#include "swrenderer/plane/r_visibleplanelist.h"
|
||||
#include "swrenderer/things/r_visiblesprite.h"
|
||||
#include "swrenderer/scene/r_opaque_pass.h"
|
||||
#include "swrenderer/scene/r_translucent_pass.h"
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "swrenderer/scene/r_portal.h"
|
||||
#include "swrenderer/scene/r_translucent_pass.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
#include "swrenderer/plane/r_visibleplanelist.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
|
||||
EXTERN_CVAR(Int, r_drawfuzz)
|
||||
|
|
Loading…
Reference in a new issue