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- fixed: The linetarget CCMD duplicated all of the info CCMD.
- fixed: PrintActorInfo crashed due to some incomplete implementation. SVN r1845 (trunk)
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5 changed files with 12 additions and 8 deletions
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@ -1,3 +1,7 @@
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September 16, 2009 (Changes by Graf Zahl)
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- fixed: The linetarget CCMD duplicated all of the info CCMD.
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- fixed: PrintActorInfo crashed due to some incomplete implementation.
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September 15, 2009 (Changes by Graf Zahl)
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- added PinkSilver's A_Respawn enhancement patch.
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- added RandomSpawner update from Gez's experimental build.
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@ -778,7 +778,6 @@ CCMD(linetarget)
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linetarget->GetClass()->TypeName.GetChars(),
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linetarget->health,
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linetarget->SpawnHealth());
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PrintMiscActorInfo(linetarget);
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}
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else Printf("No target found\n");
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}
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@ -74,14 +74,14 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
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ffloor->bottom.plane = &sec2->floorplane;
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ffloor->bottom.texture = &sec2->planes[sector_t::floor].Texture;
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ffloor->bottom.texheight = &sec2->planes[sector_t::floor].TexZ;
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ffloor->bottom.isceiling = false;
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ffloor->bottom.isceiling = sector_t::floor;
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}
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else
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{
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ffloor->bottom.plane = &sec2->ceilingplane;
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ffloor->bottom.texture = &sec2->planes[sector_t::ceiling].Texture;
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ffloor->bottom.texheight = &sec2->planes[sector_t::ceiling].TexZ;
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ffloor->bottom.isceiling = true;
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ffloor->bottom.isceiling = sector_t::ceiling;
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}
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if (!(flags&FF_FIX))
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@ -90,7 +90,7 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
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ffloor->top.texture = &sec2->planes[sector_t::ceiling].Texture;
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ffloor->top.texheight = &sec2->planes[sector_t::ceiling].TexZ;
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ffloor->toplightlevel = &sec2->lightlevel;
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ffloor->top.isceiling = true;
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ffloor->top.isceiling = sector_t::ceiling;
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}
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else // FF_FIX is a special case to patch rendering holes
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{
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@ -98,7 +98,7 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
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ffloor->top.texture = &sec2->planes[sector_t::floor].Texture;
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ffloor->top.texheight = &sec2->planes[sector_t::floor].TexZ;
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ffloor->toplightlevel = &sec->lightlevel;
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ffloor->top.isceiling = false;
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ffloor->top.isceiling = sector_t::floor;
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ffloor->top.model = sec;
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}
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@ -117,12 +117,14 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
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// fortunately this plane won't be rendered - otherwise this wouldn't work...
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ffloor->bottom.plane=&sec->floorplane;
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ffloor->bottom.model=sec;
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ffloor->bottom.isceiling = sector_t::floor;
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}
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}
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ffloor->flags = flags;
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ffloor->master = master;
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ffloor->alpha = transluc;
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ffloor->top.vindex = ffloor->bottom.vindex = -1;
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// The engine cannot handle sloped translucent floors. Sorry
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if (ffloor->top.plane->a || ffloor->top.plane->b || ffloor->bottom.plane->a || ffloor->bottom.plane->b)
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@ -73,7 +73,8 @@ struct F3DFloor
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const FTextureID * texture;
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const fixed_t * texheight;
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sector_t * model;
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bool isceiling;
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int isceiling;
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int vindex;
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};
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planeref bottom;
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@ -5503,11 +5503,9 @@ void PrintMiscActorInfo(AActor * query)
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FIXED2FLOAT(query->wallbouncefactor), query->BounceFlags);
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for (flagi = 0; flagi < 31; flagi++)
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if (query->BounceFlags & 1<<flagi) Printf(" %s", flagnamesb[flagi]);
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*/
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Printf("\nIts render style is %i:%s with alpha %f and the following render flags:\n\tflagsr: %x",
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querystyle, (querystyle < STYLE_Count ? renderstyles[querystyle] : "Unknown"),
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FIXED2FLOAT(query->alpha), query->renderflags);
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/*
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for (flagi = 0; flagi < 31; flagi++)
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if (query->renderflags & 1<<flagi) Printf(" %s", flagnamesr[flagi]);
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*/
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