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- Fixed: The Cacodemon had a FastSpeed definition even though it shouldn't.
- Fixed: FastSpeed was used unconditionally when defined. SVN r372 (trunk)
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3 changed files with 6 additions and 2 deletions
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@ -1,3 +1,7 @@
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November 1, 2006 (Changes by Graf Zahl)
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- Fixed: The Cacodemon had a FastSpeed definition even though it shouldn't.
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- Fixed: FastSpeed was used unconditionally when defined.
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October 31, 2006 (Changes by Graf Zahl)
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- Fixed: SetActorPitch with a 0-tid (i.e. affect the activator) set the angle
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instead of the pitch.
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@ -3110,7 +3110,8 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
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actor->frame = st->GetFrame();
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actor->renderflags = (actor->renderflags & ~RF_FULLBRIGHT) | st->GetFullbright();
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actor->touching_sectorlist = NULL; // NULL head of sector list // phares 3/13/98
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actor->Speed = actor->GetClass()->Meta.GetMetaFixed(AMETA_FastSpeed, actor->Speed);
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if (gameskill == sk_nightmare || (dmflags & DF_FAST_MONSTERS))
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actor->Speed = actor->GetClass()->Meta.GetMetaFixed(AMETA_FastSpeed, actor->Speed);
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// set subsector and/or block links
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actor->LinkToWorld (SpawningMapThing);
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@ -12,7 +12,6 @@ ACTOR Cacodemon 3005
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Height 56
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Mass 400
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Speed 8
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FastSpeed 20
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PainChance 128
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Monster
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+FLOAT +NOGRAVITY
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