mirror of https://github.com/ZDoom/gzdoom.git
- fixed condition to produce blood splatter during line attack
https://forum.zdoom.org/viewtopic.php?t=63186
This commit is contained in:
parent
21eb23ad15
commit
c6ee8e084c
|
@ -727,7 +727,7 @@ extend class Actor
|
||||||
{
|
{
|
||||||
SpawnBlood(bleedpos, SrcAngleFromTarget, actualdamage > 0 ? actualdamage : originaldamage);
|
SpawnBlood(bleedpos, SrcAngleFromTarget, actualdamage > 0 ? actualdamage : originaldamage);
|
||||||
}
|
}
|
||||||
else if (damage)
|
else if (originaldamage)
|
||||||
{
|
{
|
||||||
if (axeBlood)
|
if (axeBlood)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue