- fixed condition to produce blood splatter during line attack

https://forum.zdoom.org/viewtopic.php?t=63186
This commit is contained in:
alexey.lysiuk 2019-01-12 13:11:03 +02:00 committed by Christoph Oelckers
parent 21eb23ad15
commit c6ee8e084c

View file

@ -727,7 +727,7 @@ extend class Actor
{ {
SpawnBlood(bleedpos, SrcAngleFromTarget, actualdamage > 0 ? actualdamage : originaldamage); SpawnBlood(bleedpos, SrcAngleFromTarget, actualdamage > 0 ? actualdamage : originaldamage);
} }
else if (damage) else if (originaldamage)
{ {
if (axeBlood) if (axeBlood)
{ {