mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
eliminated the small white part of the initial window content after the IWAD picker.
This commit is contained in:
parent
9ced091b19
commit
c62ecc44e2
4 changed files with 15 additions and 15 deletions
|
@ -491,7 +491,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
break;
|
||||
|
||||
case WM_ERASEBKGND:
|
||||
return true;
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
|
||||
case WM_DEVICECHANGE:
|
||||
if (wParam == DBT_DEVNODES_CHANGED ||
|
||||
|
|
|
@ -36,7 +36,7 @@ void MainWindow::Create(const FString& caption, int x, int y, int width, int hei
|
|||
WndClass.hInstance = hInstance;
|
||||
WndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
|
||||
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
WndClass.hbrBackground = NULL;
|
||||
WndClass.hbrBackground = CreateSolidBrush(RGB(0,0,0));
|
||||
WndClass.lpszMenuName = NULL;
|
||||
WndClass.lpszClassName = WinClassName;
|
||||
|
||||
|
|
|
@ -367,7 +367,7 @@ FStartScreen* GetGameStartScreen(int max_progress)
|
|||
Printf("Error creating start screen: %s\n", err.what());
|
||||
// fall through to the generic startup screen
|
||||
}
|
||||
//return CreateGenericStartScreen(max_progress);
|
||||
return CreateGenericStartScreen(max_progress);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -72,10 +72,10 @@ FGenericStartScreen::FGenericStartScreen(int max_progress)
|
|||
: FStartScreen(max_progress)
|
||||
{
|
||||
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
|
||||
int startup_lump = fileSystem.CheckNumForName("GZDOOM", FileSys::ns_graphics);
|
||||
int startup_lump = fileSystem.CheckNumForName("BOOTLOGO", FileSys::ns_graphics);
|
||||
|
||||
StartupBitmap.Create(640, 480);
|
||||
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480);
|
||||
StartupBitmap.Create(640 * 2, 480 * 2);
|
||||
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640 * 2, 480 * 2);
|
||||
// This also needs to work if the lump turns out to be unusable.
|
||||
if (startup_lump != -1)
|
||||
{
|
||||
|
@ -83,14 +83,13 @@ FGenericStartScreen::FGenericStartScreen(int max_progress)
|
|||
if (iBackground)
|
||||
{
|
||||
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
|
||||
if (Background.GetWidth() < 640 || Background.GetHeight() < 480)
|
||||
StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background);
|
||||
if (Background.GetWidth() < 640 * 2 || Background.GetHeight() < 480 * 2)
|
||||
StartupBitmap.Blit(320 * 2 - Background.GetWidth()/2, 220 * 2 - Background.GetHeight() / 2, Background);
|
||||
else
|
||||
StartupBitmap.Blit(0, 0, Background, 640, 480);
|
||||
StartupBitmap.Blit(0, 0, Background, 640 * 2, 480 * 2);
|
||||
|
||||
}
|
||||
}
|
||||
CreateHeader();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -107,13 +106,14 @@ bool FGenericStartScreen::DoProgress(int advance)
|
|||
|
||||
if (CurPos < MaxPos)
|
||||
{
|
||||
RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable
|
||||
int numnotches = 512;
|
||||
notch_pos = ((CurPos + 1) * 512) / MaxPos;
|
||||
RgbQuad bcolor = { 2, 25, 87, 255 }; // todo: make configurable
|
||||
int numnotches = 200 * 2;
|
||||
notch_pos = ((CurPos + 1) * numnotches) / MaxPos;
|
||||
if (notch_pos != NotchPos)
|
||||
{ // Time to draw another notch.
|
||||
ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16);
|
||||
ClearBlock(StartupBitmap, bcolor, (320 - 100) * 2, 480 * 2 - 30, notch_pos, 4 * 2);
|
||||
NotchPos = notch_pos;
|
||||
if (StartupTexture)
|
||||
StartupTexture->CleanHardwareData(true);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue