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- remove dead code
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parent
478ef05a0a
commit
c606346ae3
2 changed files with 4 additions and 12 deletions
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@ -539,7 +539,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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muTimer.Init(hShader, "timer");
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lights_index = glGetUniformLocation(hShader, "lights");
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fakevb_index = glGetUniformLocation(hShader, "fakeVB");
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modelmatrix_index = glGetUniformLocation(hShader, "ModelMatrix");
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texturematrix_index = glGetUniformLocation(hShader, "TextureMatrix");
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normalmodelmatrix_index = glGetUniformLocation(hShader, "NormalModelMatrix");
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@ -264,10 +264,6 @@ class FShader
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int normalmodelmatrix_index;
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int texturematrix_index;
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public:
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int fakevb_index;
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private:
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int currentglowstate = 0;
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int currentgradientstate = 0;
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int currentsplitstate = 0;
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@ -287,10 +283,6 @@ public:
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bool Load(const char * name, const char * vert_prog_lump, const char * fragprog, const char * fragprog2, const char * light_fragprog, const char *defines);
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void SetColormapColor(float r, float g, float b, float r1, float g1, float b1);
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void SetGlowParams(float *topcolors, float topheight, float *bottomcolors, float bottomheight);
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void SetLightRange(int start, int end, int forceadd);
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bool Bind();
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unsigned int GetHandle() const { return hShader; }
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};
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@ -306,15 +298,16 @@ public:
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FShaderManager();
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~FShaderManager();
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void SetActiveShader(FShader *sh);
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FShader *GetActiveShader() const { return mActiveShader; }
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FShader *BindEffect(int effect, EPassType passType);
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FShader *Get(unsigned int eff, bool alphateston, EPassType passType);
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private:
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void SetActiveShader(FShader *sh);
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FShader *mActiveShader = nullptr;
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TArray<FShaderCollection*> mPassShaders;
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friend class FShader;
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};
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class FShaderCollection
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