No more BASETHRESHOLD.

This commit is contained in:
MajorCooke 2015-10-14 07:36:30 -05:00
parent 75100d76fb
commit c5f433d80a
2 changed files with 3 additions and 2 deletions

View file

@ -85,7 +85,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Beacon)
self->flags &= ~MF_SPECIAL;
static_cast<AInventory *>(self)->DropTime = 0;
// Set up the new rebel.
rebel->threshold = BASETHRESHOLD;
rebel->threshold = rebel->DefThreshold;
rebel->target = NULL;
rebel->flags4 |= MF4_INCOMBAT;
rebel->LastHeard = owner; // Make sure the rebels look for targets

View file

@ -87,7 +87,8 @@ inline int GetSafeBlockY(long long blocky)
#define PLAYERMISSILERANGE (8192*FRACUNIT) // [RH] New MISSILERANGE for players
// follow a player exlusively for 3 seconds
#define BASETHRESHOLD 100
// No longer used.
// #define BASETHRESHOLD 100
//