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Add vid_max_width and vid_max_height
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403b3e2319
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c5ebfd9e65
1 changed files with 12 additions and 3 deletions
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@ -86,6 +86,15 @@ EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, vid_refreshrate)
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EXTERN_CVAR(Int, vid_refreshrate)
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CVAR(Int, vid_max_width, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, vid_max_height, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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namespace
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{
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int ClampWidth(int width) { return (vid_max_width == 0 || width < vid_max_width) ? width : vid_max_width; }
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int ClampHeight(int height) { return (vid_max_height == 0 || height < vid_max_height) ? height : vid_max_height; }
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}
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extern cycle_t BlitCycles;
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extern cycle_t BlitCycles;
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void gl_LoadExtensions();
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void gl_LoadExtensions();
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@ -121,7 +130,7 @@ const char *const OpenGLSWFrameBuffer::ShaderDefines[OpenGLSWFrameBuffer::NUM_SH
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};
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};
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OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) :
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OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) :
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Super(hMonitor, width, height, bits, refreshHz, fullscreen, bgra)
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Super(hMonitor, ClampWidth(width), ClampHeight(height), bits, refreshHz, fullscreen, bgra)
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{
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{
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// To do: this needs to cooperate with the same static in OpenGLFrameBuffer::InitializeState
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// To do: this needs to cooperate with the same static in OpenGLFrameBuffer::InitializeState
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static bool first = true;
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static bool first = true;
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@ -1200,8 +1209,8 @@ void OpenGLSWFrameBuffer::Flip()
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if (Windowed)
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if (Windowed)
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{
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{
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int clientWidth = GetClientWidth();
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int clientWidth = ClampWidth(GetClientWidth());
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int clientHeight = GetClientHeight();
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int clientHeight = ClampHeight(GetClientHeight());
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if (clientWidth > 0 && clientHeight > 0 && (Width != clientWidth || Height != clientHeight))
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if (clientWidth > 0 && clientHeight > 0 && (Width != clientWidth || Height != clientHeight))
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{
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{
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Resize(clientWidth, clientHeight);
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Resize(clientWidth, clientHeight);
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