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- Changed secret sector drawing in automap so that lines with the ML_SECRET
flag are only drawn as part of a secret sector if that secret has already been found, even if the option is set to always show secret sectors. - Added a NULL pointer check to WI_LoadBackground. SVN r885 (trunk)
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3 changed files with 14 additions and 7 deletions
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@ -1,4 +1,7 @@
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April 5, 2008 (Changes by Graf Zahl)
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- Changed secret sector drawing in automap so that lines with the ML_SECRET
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flag are only drawn as part of a secret sector if that secret has already
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been found, even if the option is set to always show secret sectors.
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- Added the option to use $ as a prefix to a string table name everywhere in
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MAPINFO where 'lookup' could be specified so that there is one consistent
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way to do it.
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@ -1297,15 +1297,19 @@ static bool AM_CheckSecret(line_t *line)
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{
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if (line->frontsector != NULL)
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{
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if (line->frontsector->oldspecial &&
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(am_map_secrets==2 || (am_map_secrets==1 && !(line->frontsector->special&SECRET_MASK))))
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return true;
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if (line->frontsector->oldspecial)
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{
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if (am_map_secrets!=0 && !(line->frontsector->special&SECRET_MASK)) return true;
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if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true;
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}
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}
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if (line->backsector != NULL)
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{
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if (line->backsector->oldspecial &&
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(am_map_secrets==2 || (am_map_secrets==1 && !(line->backsector->special&SECRET_MASK))))
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return true;
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if (line->backsector->oldspecial)
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{
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if (am_map_secrets!=0 && !(line->backsector->special&SECRET_MASK)) return true;
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if (am_map_secrets==2 && !(line->flags & ML_SECRET)) return true;
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}
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}
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return false;
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}
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@ -331,7 +331,7 @@ void WI_LoadBackground(bool isenterpic)
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// If going from E1-E3 to E4 the default should be used, not the exit pic.
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// Not if the exit pic is user defined!
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if (level.info->exitpic[0]!=0) return;
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if (level.info->exitpic != NULL && level.info->exitpic[0]!=0) return;
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// E1-E3 need special treatment when playing Doom 1.
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if (gamemode!=commercial)
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