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- level post-processor can now add new things
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2 changed files with 40 additions and 0 deletions
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@ -3381,6 +3381,42 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingCount)
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ACTION_RETURN_INT(self->loader->MapThingsConverted.Size());
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddThing)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(ednum);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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PARAM_INT(angle);
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PARAM_UINT(skills);
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PARAM_UINT(flags);
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auto &things = self->loader->MapThingsConverted;
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const unsigned newindex = things.Size();
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things.Resize(newindex + 1);
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auto &newthing = things.Last();
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memset(&newthing, 0, sizeof newthing);
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newthing.Gravity = 1;
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newthing.SkillFilter = skills;
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newthing.ClassFilter = 0xFFFF;
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newthing.RenderStyle = STYLE_Count;
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newthing.Alpha = -1;
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newthing.Health = 1;
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newthing.FloatbobPhase = -1;
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newthing.pos.X = x;
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newthing.pos.Y = y;
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newthing.pos.Z = z;
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newthing.angle = angle;
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newthing.EdNum = ednum;
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newthing.info = DoomEdMap.CheckKey(ednum);
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newthing.flags = flags;
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ACTION_RETURN_INT(newindex);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingEdNum)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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@ -13,7 +13,11 @@ class LevelPostProcessor native play
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protected native void AddLineID(int line, int tag);
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protected native void OffsetSectorPlane(int sector, int plane, double offset);
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const SKILLS_ALL = 31;
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const MODES_ALL = MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH;
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protected native uint GetThingCount();
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protected native uint AddThing(int ednum, Vector3 pos, int angle = 0, uint skills = SKILLS_ALL, uint flags = MODES_ALL);
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protected native int GetThingEdNum(uint thing);
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protected native void SetThingEdNum(uint thing, int ednum);
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