mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two.
- removed the intermediate A_Face* functions, except a bare-bones A_FaceTarget as needed by the monster AI code.
This commit is contained in:
parent
6eb83e99be
commit
c5161ee748
2 changed files with 17 additions and 24 deletions
|
@ -2724,9 +2724,9 @@ enum FAF_Flags
|
|||
FAF_BOTTOM = 1,
|
||||
FAF_MIDDLE = 2,
|
||||
FAF_TOP = 4,
|
||||
FAF_NODISTFACTOR = 8,
|
||||
FAF_NODISTFACTOR = 8, // deprecated
|
||||
};
|
||||
void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags)
|
||||
void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags, fixed_t z_add)
|
||||
{
|
||||
if (!other)
|
||||
return;
|
||||
|
@ -2799,8 +2799,8 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
|
|||
target_z = other->Z() + (other->height / 2) + other->GetBobOffset();
|
||||
if (flags & FAF_TOP)
|
||||
target_z = other->Z() + (other->height) + other->GetBobOffset();
|
||||
if (!(flags & FAF_NODISTFACTOR))
|
||||
target_z += pitch_offset;
|
||||
|
||||
target_z += z_add;
|
||||
|
||||
double dist_z = target_z - source_z;
|
||||
double ddist = sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
|
||||
|
@ -2836,55 +2836,48 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
|
|||
}
|
||||
}
|
||||
|
||||
void A_FaceTarget(AActor *self, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags)
|
||||
void A_FaceTarget(AActor *self)
|
||||
{
|
||||
A_Face(self, self->target, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
}
|
||||
|
||||
void A_FaceMaster(AActor *self, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags)
|
||||
{
|
||||
A_Face(self, self->master, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
}
|
||||
|
||||
void A_FaceTracer(AActor *self, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags)
|
||||
{
|
||||
A_Face(self, self->tracer, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
A_Face(self, self->target);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceTarget)
|
||||
{
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_START(6);
|
||||
ACTION_PARAM_ANGLE(max_turn, 0);
|
||||
ACTION_PARAM_ANGLE(max_pitch, 1);
|
||||
ACTION_PARAM_ANGLE(ang_offset, 2);
|
||||
ACTION_PARAM_ANGLE(pitch_offset, 3);
|
||||
ACTION_PARAM_INT(flags, 4);
|
||||
ACTION_PARAM_FIXED(z_add, 5);
|
||||
|
||||
A_FaceTarget(self, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
A_Face(self, self->target, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMaster)
|
||||
{
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_START(6);
|
||||
ACTION_PARAM_ANGLE(max_turn, 0);
|
||||
ACTION_PARAM_ANGLE(max_pitch, 1);
|
||||
ACTION_PARAM_ANGLE(ang_offset, 2);
|
||||
ACTION_PARAM_ANGLE(pitch_offset, 3);
|
||||
ACTION_PARAM_INT(flags, 4);
|
||||
ACTION_PARAM_FIXED(z_add, 5);
|
||||
|
||||
A_FaceMaster(self, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
A_Face(self, self->master, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceTracer)
|
||||
{
|
||||
ACTION_PARAM_START(5);
|
||||
ACTION_PARAM_START(6);
|
||||
ACTION_PARAM_ANGLE(max_turn, 0);
|
||||
ACTION_PARAM_ANGLE(max_pitch, 1);
|
||||
ACTION_PARAM_ANGLE(ang_offset, 2);
|
||||
ACTION_PARAM_ANGLE(pitch_offset, 3);
|
||||
ACTION_PARAM_INT(flags, 4);
|
||||
ACTION_PARAM_FIXED(z_add, 5);
|
||||
|
||||
A_FaceTracer(self, max_turn, max_pitch, ang_offset, pitch_offset, flags);
|
||||
A_Face(self, self->tracer, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -72,8 +72,8 @@ DECLARE_ACTION(A_FreezeDeathChunks)
|
|||
DECLARE_ACTION(A_BossDeath)
|
||||
|
||||
void A_Chase(AActor *self);
|
||||
void A_FaceTarget(AActor *actor, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270, angle_t ang_offset = 0, angle_t pitch_offset = 0, int flags = 0);
|
||||
void A_Face(AActor *self, AActor *other, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270, angle_t ang_offset = 0, angle_t pitch_offset = 0, int flags = 0);
|
||||
void A_FaceTarget(AActor *actor);
|
||||
void A_Face(AActor *self, AActor *other, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270, angle_t ang_offset = 0, angle_t pitch_offset = 0, int flags = 0, fixed_t pitch_add = 0);
|
||||
|
||||
bool A_RaiseMobj (AActor *, fixed_t speed);
|
||||
bool A_SinkMobj (AActor *, fixed_t speed);
|
||||
|
|
Loading…
Reference in a new issue