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- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
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1 changed files with 5 additions and 1 deletions
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@ -52,6 +52,7 @@
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EXTERN_CVAR (Float, gl_lights_size);
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EXTERN_CVAR (Float, gl_lights_size);
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EXTERN_CVAR (Bool, gl_lights_additive);
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EXTERN_CVAR (Bool, gl_lights_additive);
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EXTERN_CVAR(Int, vid_renderer)
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//==========================================================================
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//==========================================================================
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@ -218,7 +219,10 @@ void ADynamicLight::Deactivate(AActor *activator)
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//==========================================================================
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//==========================================================================
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void ADynamicLight::Tick()
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void ADynamicLight::Tick()
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{
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{
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if (vid_renderer == 0)
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{
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return;
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}
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if (IsOwned())
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if (IsOwned())
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{
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{
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if (!target || !target->state)
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if (!target || !target->state)
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